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Pull requests: acemod/ACE3
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Add weapon on back functionality
kind/enhancement
Release Notes: **IMPROVED:**
kind/feature
Release Notes: **ADDED:**
#7088
opened Jul 4, 2019 by
BaerMitUmlaut
•
Review required
6 of 9 tasks
Missile Guidance - Fix attack profile and laser code variable
kind/bug-fix
Release Notes: **FIXED:**
Cargo - Add BI Vehicle in vehicle support
kind/enhancement
Release Notes: **IMPROVED:**
#7984
opened Nov 4, 2020 by
Vdauphin
•
Changes requested
5 tasks done
GPS inaccuracy
kind/feature
Release Notes: **ADDED:**
#8300
opened Jun 27, 2021 by
BrettMayson
•
Draft
Common / Weather - Add more exceptions for checking wind info & "isNotFreeFalling" condition
kind/enhancement
Release Notes: **IMPROVED:**
Attach - Add child options
kind/feature
Release Notes: **ADDED:**
status/review-pending
#8414
opened Sep 1, 2021 by
Slatery
•
Review required
UAVs - Add Pilot Camera/Sane Solo Use Capability
kind/feature
Release Notes: **ADDED:**
status/review-pending
Map Tools - Mark radius
kind/feature
Release Notes: **ADDED:**
#8722
opened Dec 2, 2021 by
Seb105
•
Review required
Overheating - Improve cookoff by using dummy to fire when forceWeaponFire doesn't work
#8769
opened Jan 10, 2022 by
ampersand38
•
Draft
2 tasks
Medical Treatment - Change stitching when wound reopening disabled
#8912
opened May 15, 2022 by
Freddo3000
•
Review required
3 tasks done
Add - Spike LR ATGM
kind/feature
Release Notes: **ADDED:**
#8931
opened Jun 3, 2022 by
TheCandianVendingMachine
•
Changes requested
interaction_menu - Change vehicleSelfInteraction to allow base level actions
#8941
opened Jun 14, 2022 by
Walthzer
•
Review required
3 tasks done
Medical - Add an option to consider select AIs as players for medical system
kind/feature
Release Notes: **ADDED:**
#8966
opened Jul 13, 2022 by
RusComBear
•
Changes requested
3 of 5 tasks
Medical Treatment - Add treatment time multipliers & restructure settings
#9006
opened Aug 17, 2022 by
pterolatypus
•
Review required
3 tasks done
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