This project is an implementation of a chess engine developed using JavaScript and the Minimax algorithm for decision-making.
This Chess Engine uses the Minimax algorithm, a decision-making algorithm used for decision making in turn-based games. The algorithm works by simulating all possible game scenarios a few steps ahead and then making an optimal decision based on the simulation's outcome.
Project is created with:
- JavaScript ES6
- Real-time chess simulation with a computer player
- Decision-making powered by the Minimax algorithm
- Easy setup and execution
- Adjustable difficulty levels
MIT