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An implementation of a chess engine developed using JavaScript and the Minimax algorithm for decision-making.

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Chess Engine Project

This project is an implementation of a chess engine developed using JavaScript and the Minimax algorithm for decision-making.

Table of Contents

  1. Introduction
  2. Technologies
  3. Features

Introduction

This Chess Engine uses the Minimax algorithm, a decision-making algorithm used for decision making in turn-based games. The algorithm works by simulating all possible game scenarios a few steps ahead and then making an optimal decision based on the simulation's outcome.

Technologies

Project is created with:

  • JavaScript ES6

Features

  • Real-time chess simulation with a computer player
  • Decision-making powered by the Minimax algorithm
  • Easy setup and execution
  • Adjustable difficulty levels

License

MIT

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An implementation of a chess engine developed using JavaScript and the Minimax algorithm for decision-making.

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