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What is the current behavior?
When defining a custom function in e.g., Unity Yarnspinner as follows:
runner.AddFunction<int, int, int>("rand_irange", delegate (int min, int max) { return UnityEngine.Random.Range(min, max + 1); });
The VSCode Extension reports the error:
Function rand_irange expects 0 parameters, but received 2 rand_irange
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
Register a function similar to as follows:
In a yarn script, invoke as follows:
<<declare $temple_slot = 0>> <<set $temple_slot = rand_irange(1,10)>>
What is the expected behavior?
The script works correctly at runtime, so I expect no errors to be detected by vscode
Please tell us about your environment:
Other information
The text was updated successfully, but these errors were encountered:
No branches or pull requests
What is the current behavior?
When defining a custom function in e.g., Unity Yarnspinner as follows:
The VSCode Extension reports the error:
Please provide the steps to reproduce, and if possible a minimal demo of the problem:
Register a function similar to as follows:
In a yarn script, invoke as follows:
What is the expected behavior?
The script works correctly at runtime, so I expect no errors to be detected by vscode
Please tell us about your environment:
Other information
The text was updated successfully, but these errors were encountered: