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server.go
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package main
import (
"bytes"
"fmt"
"net/http"
"github.com/gorilla/websocket"
"github.com/labstack/echo"
"github.com/labstack/echo/middleware"
)
var upgrader = websocket.Upgrader{}
var socks []*websocket.Conn
/*
func staticFile(fn string) ([]byte, error) {
return ioutil.ReadFile("static/" + fn)
}
*/
// serve index.html
func serveIndex(c echo.Context) error {
// index.html packaged in static.go by go-bindata
data, err := Asset("index.html")
if err != nil {
return err
}
return c.HTML(http.StatusOK, string(data))
}
// serve static assets
func serveStatic(c echo.Context) error {
// static assets packaged in static.go by go-bindata
data, err := Asset(c.Param("asset"))
if err != nil {
return err
}
return c.HTML(http.StatusOK, string(data))
}
// establish websocket
func serveSocket(c echo.Context) error {
ws, err := upgrader.Upgrade(c.Response(), c.Request(), nil)
// collect websockets for later broadcasting
socks = append(socks, ws)
if err != nil {
return err
}
defer ws.Close()
for {
// print client messages
_, msg, err := ws.ReadMessage()
if err != nil {
c.Logger().Error(err)
}
fmt.Printf("%s\n", msg)
}
}
// receive and handle gamestate events
func catchEvent(c echo.Context) error {
// TODO: validate json before broadcast
buf := new(bytes.Buffer)
buf.ReadFrom(c.Request().Body)
broadcastEvent(c, buf.String())
return c.String(http.StatusOK, "ok")
}
// broadcast event to all websockets
func broadcastEvent(c echo.Context, event string) {
// TODO: consider implementing event detection here
// TODO: clean up dead websockets
for _, sock := range socks {
err := sock.WriteMessage(websocket.TextMessage, []byte(event))
if err != nil {
c.Logger().Error(err)
}
}
}
func main() {
e := echo.New()
e.Use(middleware.Logger())
e.Use(middleware.Recover())
// event collection endpoint
e.POST("/", catchEvent)
// event feed endpoint, spawns websocket /ws
e.GET("/", serveIndex)
// serves websocket
e.GET("/ws", serveSocket)
// serves static assets
e.GET("/static/:asset", serveStatic)
e.Logger.Fatal(e.Start(":3000"))
}