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In a regular code window having a vertical scrollbar, if you use Fitz' law and fling your mouse to the right edge of the screen, you can drag the scrollbar without having to precisely target it.
Not so in a Mardown preview window. Here, you have to backtrack a few pixels to use the scrollbar (which is skinnier than on regular windows for some reason), requiring finnicky precision and detracting quite a bit from ease-of-use.
Steps:
Open a code window and a Markdown preview window.
Compare scrollbar behavior.
I'd expect the Markdown preview window to behave like the code window.
VSCodium version: VSCodium 1.96.2 (29b115fb6fb418b80e93102cb177e06803e7b907, 2024-12-21T00:45:47.611Z)
OS version: Linux x64 5.15.0-130-generic
Modes:
System Info
Item
Value
CPUs
11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz (16 x 1181)
Type: Bug
In a regular code window having a vertical scrollbar, if you use Fitz' law and fling your mouse to the right edge of the screen, you can drag the scrollbar without having to precisely target it.
Not so in a Mardown preview window. Here, you have to backtrack a few pixels to use the scrollbar (which is skinnier than on regular windows for some reason), requiring finnicky precision and detracting quite a bit from ease-of-use.
Steps:
VSCodium version: VSCodium 1.96.2 (29b115fb6fb418b80e93102cb177e06803e7b907, 2024-12-21T00:45:47.611Z)
OS version: Linux x64 5.15.0-130-generic
Modes:
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: disabled_software
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: disabled_off
webnn: disabled_off
Extensions (4)
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