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Copy pathvoting.asm
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voting.asm
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ORG 00H
MOV P0,#0FFH ; // PORT0 IS INPUT
MOV P1,#0 // PORT1 IS OUTPUT
MOV P3,#0 // PORT3 IS OUTPUT
MOV R0,#00H
MOV R1,#00H
MOV R2,#00H
MOV R3,#00H
MOV R4,#00H
MOV R5,#00H
MOV R6,#00H
MOV R7,#00H
;use 2 lines and 5x7 matrix
MOV A,#38H
ACALL CMND
; lcd on cursor on and cursor blinking on
MOV A, #0EH
ACALL CMND
; Clear Screen
MOV A, #01H
ACALL CMND
; Increment Screen
MOV A,#06H
ACALL CMND
; Cursor line 1 Position 1
MOV A,#80H
ACALL CMND
; Displaying A, B, C initially
MOV A, #84H
ACALL CMND
MOV A, #'A'
ACALL DISP
MOV A, #0C3H
ACALL CMND
MOV A, #'0'
ACALL DISP
MOV A, #'0'
ACALL DISP
MOV A, #88H
ACALL CMND
MOV A, #'B'
ACALL DISP
MOV A, #0C7H
ACALL CMND
MOV A, #'0'
ACALL DISP
MOV A, #'0'
ACALL DISP
MOV A, #8CH
ACALL CMND
MOV A, #'C'
ACALL DISP
MOV A, #0CBH
ACALL CMND
MOV A, #'0'
ACALL DISP
MOV A, #'0'
ACALL DISP
// CHECKING OF KEY PRESS BY VOTER//
HERE:
;CONDITION CHECK FOR 1ST PERSON
// PORT 0 IS FOR KEYS P0.0 FOR FIRST PERSON AND P0.1 FOR SECOND AND P0.2 FOR 3RD
// ALL KEYS ARE ACTIVE LOW
JB P0.0,L0
ACALL DELAY1
JB P0.0,L0
JNB P0.0,$
INC R1
INC R4
//MOV R7,P2
//CJNE R7, #01H,L0
JMP LABEL1
; CONDITION CHECK FOR 2ND PERSON
L0:
JB P0.1,L1
ACALL DELAY1
JB P0.1,L1
JNB P0.1,$
//MOV R7,P2
//CJNE R7, #02H,L1
INC R2
INC R4
JMP LABEL2
;CONDITION CHECK FOR 3RD PERSON
L1:
JB P0.2,L2
ACALL DELAY1
JB P0.2,L2
JNB P0.2,$
//MOV R7,P2
//CJNE R7, #04H,L2
INC R3
INC R4
JMP LABEL3
;IF NONE MATCHES CHECK IF MAX VOTES IS 50 OTHERWISE LOOP
L2:
;MOV P2,#00H
CJNE R4, #10,HERE
SJMP FINAL
;TO DISPLAY 1ST MEMBER VOTE
LABEL1:
;PACKED TO UNPACKED
MOV A, #0C3H
ACALL CMND
MOV A,R1
MOV B,#10
DIV AB
ADD A, #48
ACALL DISP
MOV A,B
ADD A, #48
ACALL DISP
JMP L2
;TO DISPLAY 2ND MEMBER VOTE
LABEL2:
MOV A, #0C7H
ACALL CMND
;PACKED TO UNPACKED
MOV A,R2
MOV B,#10
DIV AB
ADD A, #48
ACALL DISP
MOV A,B
ADD A, #48
ACALL DISP
JMP L2
;TO DISPLAY 3RD MEMBER VOTE
LABEL3:
MOV A, #0CBH
ACALL CMND
;PACKED TO UNPACKED
MOV A,R3
MOV B,#10
DIV AB
ADD A, #48
ACALL DISP
MOV A,B
ADD A, #48
ACALL DISP
JMP L2
;DISPLAY GREATEST OUTPUT ON SCREEN
;FIND THE GREATEST AND DISPLAY FINAL OUTPUT ON SCREEN
FINAL:
MOV A,# 01H
ACALL CMND
MOV A, #81H
ACALL CMND
MOV A ,#'W'
ACALL DISP
MOV A ,#'I'
ACALL DISP
MOV A ,#'N'
ACALL DISP
MOV A ,#'N'
ACALL DISP
MOV A ,#'E'
ACALL DISP
MOV A ,#'R'
ACALL DISP
MOV A ,#' '
ACALL DISP
MOV A ,#'I'
ACALL DISP
MOV A ,#'S'
ACALL DISP
MOV A ,#' '
ACALL DISP
ACALL GREATEST ; A CONTAINS VARIABLE OF PERSON WHO IS GREATEST
AGAIN: SJMP AGAIN
FINAL1:
MOV A,R1
MOV B,#10
DIV AB
ADD A, #48
ACALL DISP
MOV A,B
ADD A, #48
ACALL DISP
JMP AGAIN
FINAL2:
MOV A,R2
MOV B,#10
DIV AB
ADD A, #48
ACALL DISP
MOV A,B
ADD A, #48
ACALL DISP
JMP AGAIN
FINAL3:
MOV A,R3
MOV B,#10
DIV AB
ADD A, #48
ACALL DISP
MOV A,B
ADD A, #48
ACALL DISP
JMP AGAIN
; TO DISPLAY COMMANDS
CMND:
MOV P1,A
CLR P3.5 ; // rs = 0 ; command
SETB P3.4 // ENABLE IS SET
NOP
NOP
CLR P3.4 // ENABLE IS CLEAR TO MAKE A RECTANGULAR PULSE OF >500 NANO SEC
// NO NEED OF READ/WRITE PIN AS IT IS ONLY FOR WRITING ON LCD, THE PIN ON THE BOARD IS ALREADY GROUNDED, MADE 0.
ACALL DELAY
RET
; TO DISPLAY DATA
DISP:
MOV P1,A
SETB P3.5 ;// rs =1 data reg
SETB P3.4 // ENABLE IS SET
NOP
NOP
CLR P3.4 // ENABLE IS CLEAR TO MAKE A RECTANGULAR PULSE OF >500 NANO SEC
// NO NEED OF READ/WRITE PIN AS IT IS ONLY FOR WRITING ON LCD, THE PIN ON THE BOARD IS ALREADY GROUNDED, MADE 0.
ACALL DELAY
RET
; TO FIND GREATEST OF THREE NUMBERS
GREATEST:
MOV A,R1
SUBB A,R2
JC X
MOV A,R1
SUBB A,R3
JC Y
MOV A,#'A'
ACALL DISP
MOV A, #' '
ACALL DISP
ACALL FINAL1
X:
MOV A,R2
SUBB A,R3
JC Y
MOV A,#'B'
ACALL DISP
MOV A, #' '
ACALL DISP
ACALL FINAL2
Y:
MOV A,#'C'
ACALL DISP
MOV A, #' '
ACALL DISP
ACALL FINAL3
;DELAY FOR BLINKING OF CURSOR
DELAY1:
MOV 65H,#255
LN: MOV 66H,#255
DJNZ 66H,$
DJNZ 65H,LN
RET
DELAY:
MOV R5,#50
GO1: MOV R6, #0FFH
GO: DJNZ R6,GO
DJNZ R5, GO1
RET
END