Skip to content

Latest commit

 

History

History
31 lines (27 loc) · 3.06 KB

File metadata and controls

31 lines (27 loc) · 3.06 KB

Entities Graphics URP Samples Project

This Project includes feature sample Scenes for URP Entities Graphics.

Feature sample Scenes

The feature sample Scenes are in the SampleScenes folder split into different folders depending on topic. Most of these Scenes include GameObjects in a SubScene.

Unity renders GameObjects with Entities Graphics when a corresponding entity exists, and without Entities Graphics when a corresponding entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.

Scene List

Scene Description Screenshot
AmbientAndBlendProbes Demonstrate how to use light probes
Lightmaps Demonstrates lightmap support for Entities
Lightprobes Demonstrates lightprobe support for Entities
BuiltInMaterialSHProperties Demonstrates override of the built-in material SH property values
MaterialOverridesSample Demonstrates the setup of overriding a material's properties without having to write code
ShaderGraphProperties Demonstrates material property overrides for Shader Graph shaders on Entities
URPLitProperties Demonstrates material property overrides for different URP Lit material properties on Entities
HybridEntitiesConversion Demonstrates the graphics related companion components that you can put in a Subscene
TriggerParticles Demonstrates how to play a ParticleSystem from an ECS System
EntityCreation Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics
MaterialMeshChange Demonstrates how to change a Material and Mesh on Entities at runtime
RenderMeshUtilityExample Demonstrates the new RenderMeshUtility.AddComponents API
MeshDeformations Demonstrates BlendShape and SkinWeight entities
SkinnedCharacter Demonstrates SkinnedMeshRenderer entities
DisabledEntities Demonstrates disabled entities
LODs Demonstrates LODs in Entities Graphics
SimpleDotsInstancingShader Demonstrates a simple unlit shader which renders using DOTS instancing
Submesh Demonstrates using a Mesh with multiple sub-meshes with Entities Graphics
TransparencyOrdering Demonstrates transparent entities ordering