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This Project includes feature sample Scenes for HDRP Entities Graphics.
Feature sample Scenes
The feature sample Scenes are in the SampleScenes folder split into different folders depending on topic. Most of these Scenes include GameObjects in a SubScene.
Unity renders GameObjects with Entities Graphics when a corresponding entity exists, and without Entities Graphics when a corresponding entity does not exist. For the GameObjects in the SubScene, this means that Unity renders them with Entities Graphics at all times; in Edit Mode, in Play Mode, and in the built player.
Scene List
Scene
Description
Screenshot
AmbientAndBlendProbes
Demonstrate how to use light probes
Lightmaps
Demonstrates lightmap support for Entities
Lightprobes
Demonstrates lightprobe support for Entities
BuiltInMaterialSHProperties
Demonstrates override of the built-in material SH property values
HDRPLitProperties
Demonstrates material property overrides for different HDRP Lit material properties on Entities
HDRPShaders
Demonstrates material property overrides for HDRP Lit, LitTessellation, Unlit, LayeredLit, LayeredLitTessellation shaders on Entities
MaterialOverridesSample
Demonstrates the setup of overriding a material's properties without having to write code
ShaderGraphProperties
Demonstrates material property overrides for Shader Graph shaders on Entities
HybridEntitiesConversion
Demonstrates the graphics related companion components that you can put in a Subscene
TriggerParticles
Demonstrates how to play VFX from an ECS System
EntityCreation
Demonstrates how to efficiently create entities at run time that are rendered via Entities Graphics
MaterialMeshChange
Demonstrates how to change a Material and Mesh on Entities at runtime
RenderMeshUtilityExample
Demonstrates the new RenderMeshUtility.AddComponents API
MeshDeformations
Demonstrates BlendShape and SkinWeight entities
SkinnedCharacter
Demonstrates SkinnedMeshRenderer entities
DisabledEntities
Demonstrates disabled entities
LODs
Demonstrates LODs in Entities Graphics
MatrixPrevious
Demonstrates moving Entities and support for HDRP Motion Vectors
Submesh
Demonstrates using a Mesh with multiple sub-meshes with Entities Graphics