@@ -12,35 +12,63 @@ MonoBehaviour:
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m_Script : {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3}
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m_Name : RenderingPipeline
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m_EditorClassIdentifier :
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- k_AssetVersion : 4
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+ k_AssetVersion : 9
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+ k_AssetPreviousVersion : 9
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m_RendererType : 0
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m_RendererData : {fileID: 11400000, guid: 45e4c9a2a5aaef0409ca1edd4a368fc6, type: 2}
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+ m_RendererDataList :
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+ - {fileID: 11400000, guid: 45e4c9a2a5aaef0409ca1edd4a368fc6, type: 2}
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+ m_DefaultRendererIndex : 0
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m_RequireDepthTexture : 0
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m_RequireOpaqueTexture : 0
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m_OpaqueDownsampling : 1
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+ m_SupportsTerrainHoles : 1
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+ m_StoreActionsOptimization : 0
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m_SupportsHDR : 0
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m_MSAA : 1
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m_RenderScale : 1
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+ m_UpscalingFilter : 0
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+ m_FsrOverrideSharpness : 0
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+ m_FsrSharpness : 0.92
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m_MainLightRenderingMode : 1
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m_MainLightShadowsSupported : 1
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m_MainLightShadowmapResolution : 2048
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m_AdditionalLightsRenderingMode : 1
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m_AdditionalLightsPerObjectLimit : 0
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m_AdditionalLightShadowsSupported : 0
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m_AdditionalLightsShadowmapResolution : 512
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+ m_AdditionalLightsShadowResolutionTierLow : 128
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+ m_AdditionalLightsShadowResolutionTierMedium : 256
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+ m_AdditionalLightsShadowResolutionTierHigh : 512
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+ m_ReflectionProbeBlending : 0
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+ m_ReflectionProbeBoxProjection : 0
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m_ShadowDistance : 50
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- m_ShadowCascades : 2
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+ m_ShadowCascadeCount : 4
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m_Cascade2Split : 0.25
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+ m_Cascade3Split : {x: 0.1, y: 0.3}
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m_Cascade4Split : {x: 0.067, y: 0.2, z: 0.467}
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+ m_CascadeBorder : 0.1
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m_ShadowDepthBias : 1
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m_ShadowNormalBias : 1
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m_SoftShadowsSupported : 0
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+ m_ConservativeEnclosingSphere : 0
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+ m_NumIterationsEnclosingSphere : 64
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+ m_AdditionalLightsCookieResolution : 2048
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+ m_AdditionalLightsCookieFormat : 3
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m_UseSRPBatcher : 1
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m_SupportsDynamicBatching : 1
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m_MixedLightingSupported : 1
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+ m_SupportsLightLayers : 0
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+ m_DebugLevel : 0
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+ m_UseAdaptivePerformance : 1
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+ m_ColorGradingMode : 0
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+ m_ColorGradingLutSize : 32
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+ m_UseFastSRGBLinearConversion : 0
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m_ShadowType : 0
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m_LocalShadowsSupported : 0
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m_LocalShadowsAtlasResolution : 512
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m_MaxPixelLights : 0
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m_ShadowAtlasResolution : 2048
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m_ShaderVariantLogLevel : 0
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+ m_VolumeFrameworkUpdateMode : 0
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+ m_ShadowCascades : 2
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