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With the `windows` migration we introduced a `winapi` compatibility
layer to make it easier to use `winapi` types with `gpu-allocator`. As
most of the ecosystem has switched to `windows` it is now time to sunset
these helpers which are otherwise tedious to test and maintain, not to
mention contain long(er) standing unsoundness bugs.
Copy file name to clipboardexpand all lines: README.md
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This crate provides a fully written in Rust memory allocator for Vulkan, DirectX 12 and Metal.
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## [Windows-rs] and [winapi]
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`gpu-allocator` recently migrated from [winapi] to [windows-rs] but still provides convenient helpers to convert to and from [winapi] types, enabled when compiling with the `public-winapi` crate feature.
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