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Document rules for Texture Restoration and PSD layer names #21
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Notes on texture naming conventions. Some original textures do deviate from this convention (by mistake), but most of them are like this. Structure texture name variantsSummer texture suffix:
Winter texture suffix:
Summer Night texture suffix
Winter Night texture suffix
Vehicle name variations
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PSD Layer Naming ConventionsIf the Background layer is flattened, then it is the original retail texture (DDS) in best discovered quality. If the bottom layer is not the original retail texture (DDS), then it has a name that represents the source texture name in sufficient detail. That can be a DDS or TGA or a processed (AI upscaled) texture, for example Layer & Group names are lower case and use common keywords such as "damage", "light", "barricades", "snow", or any other name that gives it meaning. Layer & Group names may end on a texture variant suffix ( Groups meant to be used to assemble an alpha channel are named |
The texture with the most different variations is
Is there a special reason this suffix is invalid? Since there are a variety of texture/model files with this extension |
Because 99% of them contain no proper night lights but a darkened version of a base texture. All it does is increase the brightness of the structure from |
Next to write: Typical errors in textures. |
I can create a script that will display all files with spelling errors (and also specify an ini file or model that it appears in or is in use, would that be useful? |
ArcticDolphin suggested something similar. PSD file verification would be pretty nice. There can be a lot of pitfalls that could verified by tooling. For example to check if a "merged" layer actually contains the merged version of the referenced PSD (for example layer |
Document rules for Texture Restoration and PSD layer names. Please reach out to me and we go through it.
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