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author
TheAlgo
committed
Tic Tac Toe
0 parents  commit f2bf452

35 files changed

+820
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lines changed

.gitignore

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*.iml
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.gradle
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/local.properties
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/.idea/workspace.xml
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/.idea/libraries
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.DS_Store
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/build
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/captures
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.externalNativeBuild

.idea/compiler.xml

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.idea/copyright/profiles_settings.xml

+3
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.idea/gradle.xml

+19
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.idea/misc.xml

+35
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.idea/modules.xml

+9
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.idea/runConfigurations.xml

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app/.gitignore

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/build

app/build.gradle

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apply plugin: 'com.android.application'
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android {
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compileSdkVersion 25
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buildToolsVersion "25.0.2"
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defaultConfig {
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applicationId "com.example.android.connect"
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minSdkVersion 22
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targetSdkVersion 25
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versionCode 1
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versionName "1.0"
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testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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}
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dependencies {
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compile fileTree(dir: 'libs', include: ['*.jar'])
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androidTestCompile('com.android.support.test.espresso:espresso-core:2.2.2', {
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exclude group: 'com.android.support', module: 'support-annotations'
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})
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compile 'com.android.support:appcompat-v7:25.3.1'
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testCompile 'junit:junit:4.12'
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}

app/proguard-rules.pro

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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in C:\Users\DHIRAJ KUMAR JAIN\AppData\Local\Android\Sdk/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the proguardFiles
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# directive in build.gradle.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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package com.example.android.connect;
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import android.content.Context;
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import android.support.test.InstrumentationRegistry;
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import android.support.test.runner.AndroidJUnit4;
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import org.junit.Test;
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import org.junit.runner.RunWith;
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import static org.junit.Assert.*;
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/**
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* Instrumentation test, which will execute on an Android device.
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*
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* @see <a href="http://d.android.com/tools/testing">Testing documentation</a>
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*/
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@RunWith(AndroidJUnit4.class)
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public class ExampleInstrumentedTest {
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@Test
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public void useAppContext() throws Exception {
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// Context of the app under test.
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Context appContext = InstrumentationRegistry.getTargetContext();
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assertEquals("com.example.android.connect", appContext.getPackageName());
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}
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}

app/src/main/AndroidManifest.xml

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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.android.connect">
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<application
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android:allowBackup="true"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/app_name"
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android:supportsRtl="true"
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android:theme="@style/AppTheme">
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<activity android:name=".MainActivity">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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package com.example.android.connect;
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import android.os.Bundle;
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import android.support.v7.app.AppCompatActivity;
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import android.view.View;
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import android.widget.GridLayout;
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import android.widget.ImageView;
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import android.widget.LinearLayout;
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import android.widget.TextView;
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public class MainActivity extends AppCompatActivity {
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//0 for yellow 1 for red
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int activePlayer = 0;
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boolean gameActive=true;
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//2 means unplayed
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int[] gamestate = {2, 2, 2, 2, 2, 2, 2, 2, 2};
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int[][] winningpos = {{0, 1, 2}, {3, 4, 5}, {6, 7, 8}, {0, 3, 6}, {1, 4, 7}, {2, 5, 8}, {0, 4, 8}, {2, 4, 6}};
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public void dropIn(View view) {
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ImageView counter = (ImageView) view;
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int tappedCounter = Integer.parseInt(counter.getTag().toString());
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if (gamestate[tappedCounter] == 2&&gameActive==true) {
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gamestate[tappedCounter] = activePlayer;
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counter.setTranslationY(-1000f);
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if (activePlayer == 0) {
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counter.setImageResource(R.drawable.yellow);
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activePlayer = 1;
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} else {
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counter.setImageResource(R.drawable.red);
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activePlayer = 0;
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}
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counter.animate().translationYBy(1000f).rotation(180f).setDuration(300);
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}
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for (int[] winning : winningpos) {
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if (gamestate[winning[0]] == gamestate[winning[1]] && gamestate[winning[1]] == gamestate[winning[2]] && gamestate[winning[0]] != 2)
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{
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gameActive=false;
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String winner = "Red";
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if (gamestate[winning[0]] == 0)
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winner = "yellow";
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TextView winmsg = (TextView) findViewById(R.id.winmsg);
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winmsg.setText(winner + " has won!!");
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LinearLayout layout = (LinearLayout) findViewById(R.id.playagainlayout);
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layout.setVisibility(View.VISIBLE);
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}
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else {
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boolean gameisover = true;
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for (int i = 0; i < 9; i++) {
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if (gamestate[i] == 2)
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gameisover = false;
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}
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if(gameisover) {
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TextView winmsg = (TextView) findViewById(R.id.winmsg);
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winmsg.setText("Match Draw");
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LinearLayout layout = (LinearLayout) findViewById(R.id.playagainlayout);
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layout.setVisibility(View.VISIBLE);
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}
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}
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}
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}
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_main);
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}
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public void playAgain(View view) {
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gameActive=true;
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LinearLayout layout = (LinearLayout) findViewById(R.id.playagainlayout);
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layout.setVisibility(View.INVISIBLE);
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activePlayer = 0;
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for (int g = 0; g < 9; g++) {
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gamestate[g] = 2;
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}
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GridLayout gridLayout=(GridLayout)findViewById(R.id.playagain);
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for(int i=0;i<gridLayout.getChildCount();i++)
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{
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((ImageView)gridLayout.getChildAt(i)).setImageResource(0);
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}
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}
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}

app/src/main/res/drawable/board.png

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app/src/main/res/drawable/red.png

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app/src/main/res/drawable/yellow.png

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