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EventInsights2016.md

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EventInsights2016

Insights for FIRST Stronghold qualification and elimination matches.

Properties

Name Type Description Notes
low_bar list[float] For the Low Bar - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
a_cheval_de_frise list[float] For the Cheval De Frise - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
a_portcullis list[float] For the Portcullis - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
b_ramparts list[float] For the Ramparts - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
b_moat list[float] For the Moat - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
c_sally_port list[float] For the Sally Port - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
c_drawbridge list[float] For the Drawbridge - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
d_rough_terrain list[float] For the Rough Terrain - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
d_rock_wall list[float] For the Rock Wall - An array with three values, number of times damaged, number of opportunities to damage, and percentage.
average_high_goals float Average number of high goals scored.
average_low_goals float Average number of low goals scored.
breaches list[float] An array with three values, number of times breached, number of opportunities to breach, and percentage.
scales list[float] An array with three values, number of times scaled, number of opportunities to scale, and percentage.
challenges list[float] An array with three values, number of times challenged, number of opportunities to challenge, and percentage.
captures list[float] An array with three values, number of times captured, number of opportunities to capture, and percentage.
average_win_score float Average winning score.
average_win_margin float Average margin of victory.
average_score float Average total score.
average_auto_score float Average autonomous score.
average_crossing_score float Average crossing score.
average_boulder_score float Average boulder score.
average_tower_score float Average tower score.
average_foul_score float Average foul score.
high_score list[str] An array with three values, high score, match key from the match with the high score, and the name of the match.

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