@@ -4,6 +4,57 @@ All notable changes to the "vscode-mc-shader" extension will be documented in th
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The format is based on [ Keep a Changelog] ( http://keepachangelog.com/en/1.0.0/ )
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+ ## [ 0.9.4]
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+
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+ ### Fixed
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+
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+ - ` #include ` merging when project consists of files with both CRLF and LF files
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+ - Out-of-tree shader files are not linted or added to the dependency graph
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+ - Client no longer attempts to bootstrap server when ` MCSHADER_DEBUG=true `
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+
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+ ## [ 0.9.3]
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+
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+ ### Fixed
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+ - Language server download for windows
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+
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+ ## [ 0.9.2]
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+
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+ ### Changed
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+
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+ - VSCode extension activation predicate to only when ` shaders ` folder exists at top level
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+
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+ ### Added
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+ - Additional client-side logging
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+
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+ ## [ 0.9.1]
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+
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+ ### Fixed
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+ - Windows support in client not adding ` .exe ` to language server path
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+ - Binary release CI
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+
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+ ## [ 0.9.0]
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+
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+ ### Changed
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+
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+ - Replaced in-process Typescript language server with Rust based language server
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+
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+ ### Fixed
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+
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+ - Due to the above, ` #include ` directive handling is vastly improved
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+
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+ ### Added
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+ - Command to view read-only document representing a top-level file with all includes merged
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+ - Command to generate a DOT graph file of the entire project
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+ - Command to restart language server
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+
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+ ### Removed
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+ - ` glslangValidatorPath ` and ` shaderpacksPath ` config settings
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+
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## [ 0.8.5]
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### Fixed
@@ -33,4 +84,4 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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- Support for #include directives
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- Basic linting with highlighting with error propogation to all known parents of an include.
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- Support for .fsh, .vsh, .glsl and .gsh files.
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- - Incomplete completion items
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+ - Incomplete completion items
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