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It would be great to do some prototyping and see if it might be possible to replace our tile mesh rendering by leveraging bevy_tilemap. Then, this project can be specific to supporting use of Tiled with bevy
The text was updated successfully, but these errors were encountered:
I attempted to do this with my own library here, I found that until bevy_tilemap implements tile flip flags or transforms it isn't worth the trouble joshuajbouw/bevy_tilemap#5
Just thought i would share some relevant information i had
While this project was dormant, an amazing crate has become popular -- https://github.com/joshuajbouw/bevy_tilemap
It would be great to do some prototyping and see if it might be possible to replace our tile mesh rendering by leveraging bevy_tilemap. Then, this project can be specific to supporting use of Tiled with bevy
The text was updated successfully, but these errors were encountered: