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statusbar covers too much of weapon? #49

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neogeographica opened this issue Aug 3, 2014 · 1 comment
Open

statusbar covers too much of weapon? #49

neogeographica opened this issue Aug 3, 2014 · 1 comment

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@neogeographica
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Not sure yet if this is "bug" or "enhancement".

As noted by @Xylemon in a comment on #48 , reQuiem's weapon viewmodel is riding kinda low, especially noticeable when cl_sbar is 1.

I see that in V_CalcRefdef in WinQuake/QuakeWorld, the gun origin's Z value is incremented by various amounts for different viewsizes. But in reQuiem this code (in V_AddViewWeapon) is commented out.

Survey of some other code:

  • Engoo does the incrementing.
  • FMV does it only if r_viewmodelhackpos is set.
  • Super8 has it commented out, but also does a significant increment if cl_nobob is set.
  • QuakeSpasm has removed it.

Spirit, do you know what might be going on with these changes/decisions? I would guess it's because some of these engines expect users to have a transparent statusbar, so they don't want to do statusbar-avoiding hacks that look weird when the statusbar is transparent. But I don't know for sure what is behind these differences.

@neogeographica
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Started a fishing thread at http://forums.inside3d.com/viewtopic.php?f=3&t=5527

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