Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Incorrect sample rates on Halo PC data extracted sound tags #36

Open
meowsandstuff opened this issue Oct 17, 2021 · 0 comments
Open

Incorrect sample rates on Halo PC data extracted sound tags #36

meowsandstuff opened this issue Oct 17, 2021 · 0 comments

Comments

@meowsandstuff
Copy link

meowsandstuff commented Oct 17, 2021

The result also leads to a lower pitch than the audio actually is.

A correct extraction is on the bottom, while Refinery 2.6.0's output is on the top.

image

This issue is also present on Refinery 2.4.0.

MosesofEgypt added a commit that referenced this issue Jan 19, 2025
Issues closed:
 #36
 #31
 #28
 #27
 #26
 #11

Fixes:
 exception thrown when extracting stubbs models

Additions:
 setting to control using open-sauce definitions for regular CE maps
 setting to control showing tag ids/metadata offsets in base 16 or 10
 sound playback in tag window(requires pyogg and simpleaudio)

Changes:
 reduced stacktrace when tag extraction fails
 better descriptions of what disabling safe-mode settings will do

Heuristic deprotection changes:
 significant speed increase(most maps deprotect in 15 seconds or less)
 renaming logic improved to select better names
 added ability to configure a root directory to put all renamed tags in
 added ability to prioritize model names over weapon/vehicle strings
 underscore appended to shader names to allow permutations to be used
 spaces in tag names replaced with underscores in most cases
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Development

No branches or pull requests

1 participant