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app.js
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let useq=[];
let gseq=[];
let btns=['red','yellow','green','purple'];
let started=false;
let level=0;
let h2=document.querySelector("h2");
let btn=document.querySelectorAll(".btn");
let hscore=0;
//1.press any key
//2. random button chosen by pc and flashed, gseq updated
//3.user presses button and it flashes, useq updated
//4.last button USER pressed checked and until useq length !-= gseq level not updated
//5.level up and useq reset and h1 updated.
//6.on wrong key press game over, red flash and reset
function btnFlash(btn){ //3
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
};
function LevelUp(){ //2
useq=[]; //7
level++;
h2.innerText=`Level ${level}`;
let randIdx=Math.floor(Math.random()*4);
let randCol=btns[randIdx];
let randBtn=document.querySelector(`.${randCol}`);
gseq.push(randCol);
// console.log(gseq); CHEATCODE
btnFlash(randBtn);
};
document.addEventListener("keypress",function(){ //1
if(started==false){
h3=document.querySelector("h3");
h3.innerHTML=`High Score: ${hscore}`;
started=true;
LevelUp();
}
});
function checkAns(idx){ //6
// let idx=level-1;
if(useq[idx] === gseq[idx]){
if(useq.length==gseq.length){//it means we checked last btn in seq
setTimeout(LevelUp,1000);
}
}
else {
h2.innerHTML=`Game Over ! Your score was ${level}<br>Press any key to Continue`;
if(hscore<level)
hscore=level;
document.querySelector("body").style.backgroundColor="red";
setTimeout(function(){
document.querySelector("body").style.backgroundColor="white";
},150);
reset();
}
};
function btnPress(){ //5
let btn=this;
btnFlash(btn);
userCol=btn.getAttribute("id");
useq.push(userCol);
// console.log(useq); //CHEATCODE
checkAns(useq.length-1);
}
let allBtns=document.querySelectorAll('.btn'); //4
for(btn of allBtns){
btn.addEventListener("click",btnPress);
};
function reset(){ //8
gseq=[];
useq=[];
level=0;
started=false;
};