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If sending a message causes the use avatar to appear in the chat for the first time (even since resetting), we see a new network call to get the avatar assets/UserAvatar-b2331cdf.svg.
🔧 Could stop this? Cache it in the frontend somewhere? Presumably it's already being cached somehow because it doesn't get loaded for subsequent chat messages.
To replicate, open up the network tab in devtools. Send a message in a level. Observe the network call. Reset the level so that all messages are cleared. Send another message. Observe the new network call. Change to a different level that has a clear chat history. Send a message. Observe a further network call. All seems a bit wasteful to me.
The text was updated successfully, but these errors were encountered:
If sending a message causes the use avatar to appear in the chat for the first time (even since resetting), we see a new network call to get the avatar
assets/UserAvatar-b2331cdf.svg
.🔧 Could stop this? Cache it in the frontend somewhere? Presumably it's already being cached somehow because it doesn't get loaded for subsequent chat messages.
To replicate, open up the network tab in devtools. Send a message in a level. Observe the network call. Reset the level so that all messages are cleared. Send another message. Observe the new network call. Change to a different level that has a clear chat history. Send a message. Observe a further network call. All seems a bit wasteful to me.
The text was updated successfully, but these errors were encountered: