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AUTHORS

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The AUTHORS file:
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This file should collect a trace of all the legal paperwork that you have
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exchanged with contributors for your particular package. This information is
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very useful for registering the copyright of your package. The file might
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have an introductory blurb similar to this one:
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Authors of PACKAGE
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The following contributions warranted legal paper exchanges
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with [the Free Software Foundation | Your Name].
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Also see files ChangeLog and THANKS
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Then, list who the contributors are and what files they have worked on.
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Indicate whether they created the file, or whether they modified it. For
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example:
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Random J. Hacker:
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entire files -> foo1.c , foo2.c , foo3.c
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modifications -> foo4.c , foo5.c

COPYING

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ChangeLog

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Makefile.am

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# Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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## Process this file with automake to produce Makefile.in
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## Sub-directories to parse
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SUBDIRS = dep doc sql src
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## Additional files to include when running 'make dist'
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# Win32 project workspace for Visual Studio .NET 2003
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EXTRA_DIST = \
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win/mangosdVC71.sln \
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win/VC71/framework.vcproj \
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win/VC71/game.vcproj \
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win/VC71/mangosd.vcproj \
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win/VC71/realmd.vcproj \
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win/VC71/shared.vcproj \
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win/VC71/zlib.vcproj \
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win/VC71/g3dlite.vcproj \
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win/VC71/zthread.vcproj
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# Win32 project workspace for Visual Studio .NET 2005
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EXTRA_DIST += \
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win/mangosdVC80.sln \
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win/VC80/framework.vcproj \
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win/VC80/game.vcproj \
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win/VC80/mangosd.vcproj \
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win/VC80/realmd.vcproj \
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win/VC80/shared.vcproj \
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win/VC80/zlib.vcproj \
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win/VC80/g3dlite.vcproj \
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win/VC80/zthread.vcproj
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# Win32 project workspace for Visual Studio .NET 2008
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EXTRA_DIST += \
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win/mangosdVC90.sln \
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win/VC90/framework.vcproj \
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win/VC90/game.vcproj \
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win/VC90/mangosd.vcproj \
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win/VC90/realmd.vcproj \
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win/VC90/shared.vcproj \
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win/VC90/zlib.vcproj \
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win/VC90/g3dlite.vcproj \
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win/VC90/zthread.vcproj
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NEWS

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= MaNGOS -- History of visible changes =
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Copyright (c) 2005-2008 MaNGOS project <http://getmangos.com/>
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See the COPYING file for copying conditions.
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Visit our project website for documentation, and more:
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http://getmangos.com/
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Visit our forums for support:
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http://getmangos.com/community/
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Please submit bug reports at:
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http://mangos.lighthouseapp.com/
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Version 0.12
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* Under discussion.
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* Upgrade to client version 2.4.3 (build 8606).
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Version 0.11
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* Lots of improvements in the spell system.
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* Now use Mersenne Twister random number generator.
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* MySQL client libs updated to 5.0.56.
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* Upgrade to client version 2.4.2 (build 8278).
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Version 0.10
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* master looter lot mode,
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* FFA PvP zones and FFA PvP server type support,
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* Guild Banks,
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* unique equipped items support, including gems,
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* talent inspecting,
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* PostgreSql support,
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* sockets library updated to v.2.2.9 version,
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* 64-bit binaries building at Windows,
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* Upgrade to client version 2.3.0 (build 7561).
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Version 0.9
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* recipes discovery system support,
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* more auras, effects, spells, and talents working,
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* players queue at login support,
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* mangosd/realmd as Windows services support,
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* autogeneration mangosd/realmd crash reports (Windows only),
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* Visual Studio 2008 Express and Pro support,
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* division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
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* Upgrade to client version 2.2.3 (build 7359).
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Version 0.8
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* battleground support,
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* gender specific creatures,
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* game objects triggering more scripts,
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* more auras, effects, spells, and talents working,
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* dungeon specific data,
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* localization support for data,
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* vmaps for line of sight handling,
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* build support for OpenBSD and FreeBSD,
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* Upgrade to client version 2.1.3 (build 6898).
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Version 0.7, Codename "Eye of the Storm"
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* Full rewrite of the GNU autotools based build system, in order to
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smooth and clean up the build process.
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* Full rewrite of the Windows build system, allowing MaNGOS to be built
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from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
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* Upgrade to client version 2.0.12 (build 6546).
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Version 0.6, Codename "Black Dragonflight"
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* MaNGOS development moved to http://sourceforge.net/projects/mangos/
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* A lots of speed improvements to data handling and data transfer have been
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completed.
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* Mail, auction house, profession, creature, and game object systems have seen
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a lot of improvements and can be considered feature complete. Some minor bugs
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still are left.
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* Rest system has been finished.
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* Initial pet stable support has been added.
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* PvP and duel system have seen lots of improvements
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* Guilds are not just a myth anymore. Coming closer to full guild support.
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* Taxi and transport system is close to a fully working system.
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* A lot more has been added.
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Version 0.5, Codename "Stable Master"
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* Core stability improvements, lots of threading and memory usage related
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bugs have been resolved.
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* MySQL Database backend has been cleaned up.
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* Proper support for game clients of version 1.10.2 has been added.
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* Support for auras, pets, spells, talents, totems, etc. has been added
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or improved.
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* Cross-platform issues have been resolved, MaNGOS should now build on
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more platforms, including FreeBSD.
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Version 0.1, Codename "Lightbringer"
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* AI system
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* Grid system
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* Lots a game features working.
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* Lovely optimizations for the beloved server.
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Version 0.0.3, Codename "Mango Carpet"
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* Interim release, not gone public.
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Version 0.0.2, Codename "Library"
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* Most data conversions working.
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* Database cleanup.
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* More features working.
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* Many bugs fixed.
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Version 0.0.1, Codename "Endeavour"
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* Data converter added.
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* Build system improvements.
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* Bug fixing and code cleaning.

THANKS

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The THANKS file:
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All distributions should contain a `THANKS' file containing a two column list
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of the contributors, one per line, alphabetically sorted. The left column gives
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the contributor's name, while the right column gives the last known good email
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address for this contributor. This list should be introduced with a wording
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similar to this one:
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MaNGOS THANKS file
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MaNGOS has originally been written by Team Python and WoW Daemon Team. Many
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people further contributed to MaNGOS by reporting problems, suggesting various
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improvements or submitting actual code.
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Here is a list of these people. Help me keep it complete and exempt of errors.
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Special thanks should also go out to the WowwoW team. We have gained help from
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them many times in the creation of this project. Keep up the good work guys.
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Thanks should also go out to the Ludmilla team, who are also providing the
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community with a great server. We have not gained too much help from them,
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but we have recieved some.
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The easiest policy with this file is to thank everyone who contributes to the
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project, without judging the value of the contribution.
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Unlike `AUTHORS', the `THANKS' file is not maintained for legal reasons. It is
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maintained to thank all the contributors that helped you out in your project.
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The `AUTHORS' file can not be used for this purpose because certain
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contributions, like bug reports or ideas and suggestions do not require legal
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paper exchanges.
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You can also decide to send some kind of special greeting when you initially
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add a name to your `THANKS' file. The mere presense of a name in `THANKS' is
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then a flag to you that the initial greeting has been sent.

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