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Test on Unity 2018.1
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README.md

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# Getting started
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## Importing into your own project
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To get started, simply copy the whole `Assets/Code/HexTiles` folder as well as `Assets/Plugins/Fluent-State-Machine.dll` into your Unity project. This requires Unity 5.3 or later and has been tested on up to Unity 2017.3.0. Note that Fluent-State-Machine is only required by the editor and does not need to be included in your builds.
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To get started, simply copy the whole `Assets/Code/HexTiles` folder as well as `Assets/Plugins/Fluent-State-Machine.dll` into your Unity project. This requires Unity 5.3 or later and has been tested on up to Unity 2018.1.0. Note that Fluent-State-Machine is only required by the editor and does not need to be included in your builds.
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# Basic use
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## Creating a tile map
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# Tips and best practices
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- Selecting a tile map overrides the default Unity left-click behaviour so you won't be able to click on other objects to select them after selecting a hex tile map. This is intentional, and you can go back to selecting objects normally by clicking on something else in the scene hierarchy window.
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- In some cases you may want to modify the tiles that have been generated by this plugin. In those cases it is best to remove the HexTileMap script from the parent object so that no one later on accidentally paints more tiles and causes that chunk to be re-generated, removing any changes that may have been made since then.
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- It is often useful to have several different hex tile maps in the same scene for tiles that are meant to be independent.
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- It is often useful to have several different hex tile maps in the same scene for tiles that are meant to be independent.

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