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A lot of this functionality may be duplicative with quests, ie:
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These are all great ideas that would definitely help streamline the way we do things. For art or any sort of open-ended challenge, I envision a submissions queue on the website where Event Managers can check off valid submissions to instantly receive credit. The way Twitch handles channel point redemptions that require manual approval seems like a good model of what this could look like. Beat/Mastery tracking is the other big one that comes up in nearly every event, that would be a huge help if implemented. Peak Streak is another one that would be good to automate in some way. I do this manually currently, but new participants are joining nearly every day, so it's only a matter of time before it grows to an unmanageable size. And with such a high level of community interest, I'd hate to drop it altogether. I think it could work as a profile statistic - the only thing it would need to check is if the user's total mastery count is increasing by at least 1 each day. Maybe it could even award badges automatically when they reach certain thresholds. Could even have separate statistics for "mastery streak" and "beat streak", each divided into current/peak. I'm very open to whatever format may be realistically doable on the backend, but even a very simple implementation or a statistic only viewable by Event Managers could be a massive time saver. |
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Beat/Mastery is the easiest of those. We already have code to detect when those occur, we'd just need some way to hook that to an event achievement. Leaderboard threshold would be the next easiest. I'm not really sure I understand Group Tasks. If 500 people unlock one achievement, then everyone gets another? The rest would require new UI/data structures. And I suspect that allowing unique tasks per individual would be the most difficult to implement. |
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We discussed in events team about things that at this time can't be automated, Sutarion and I came up with a list of things that do not exist but if they did could move more to be automated. I'm honestly not sure if any of these are possible but we wanted to shed more light on what we are doing here.
Art
How: Being able to submit images that events team could then get in a queue that if approved could then award the point for that task.
Point of reference: Mturk started out as a verification of image service for all of their record/cd album covers whether it matched or not. Users would approve or decline, approved images stored and declined ones were then separated to a deletion queue.
Group Tasks
How: Being able to award when the # of unlocks of an achievement or selection of achievements reach a threshold of users hit
Beaten status earned on game
Mastery status earned on game
The Above two would allow events like Xmas or Halloween to be automated.
Unique tasks/individual tasks...checklist assignment?
Events like rack it up are hard to automate for many reasons one thing is everyone has a personalized list and those items will be a variety of things not just earn X. Events like bounty hunters is the same concept but Everyone has the same list.
Do A, B or C tasks
Some events give you three choices, the classic door problem personified into a community event. A trigger for any of these conditions to award the point would be the goal.
Generate X
FF5 Job Fiesta runs on a schematic of when you get to crystal 1 you get job, when you get to crystal 2 you get the next and so forth. Other events like bounty hunters have a task for clear pokemon regulation red subset with random achievement from this set, so this type of task would be pulling a random cheevo for that user from the pool.
Leaderboard Performances
If user places over X value on this leaderboard or X place award the point
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