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SpeechToText doesn't work properly after Update #354

Locked Answered by StephenHodgson
LanzelotAsp asked this question in Q&A
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Yeah if you're handling the recording on your own then you're going to have to make sure that it's at 44100. It's just a quirk with the microphone in Unity.

I would encourage you to try out my recording manager that is used in the samples. It's probably much more reliable and handles more edge cases with cross platform support.

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