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main.js
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var roleBuilder = require('role.builder');
var roleHarvester = require('role.harvester');
var roleUpgrader = require('role.upgrader');
module.exports.loop = function ()
{
/* Get the overall energy availability for the rooms */
for(var name in Game.rooms)
{
console.log('Room "'+name+'" has '+Game.rooms[name].energyAvailable+' energy');
}
/* Read the persistent memory and garbage collect all defunct creep data */
for(var name in Memory.creeps)
{
if(!Game.creeps[name])
{
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
/* Get all harvesters, maintain the population */
var harvesters = _.filter(Game.creeps, (creep) => creep.memory.role == 'harvester');
console.log('Harvesters: ' + harvesters.length);
if(harvesters.length < 2)
{
var newName = Game.spawns['Spawn1'].createCreep([WORK,CARRY,MOVE], undefined, {role: 'harvester'});
console.log('Spawning new harvester: ' + newName);
}
// Get all builders
var builders = _.filter(Game.creeps, (creep) => creep.memory.role == 'builder');
console.log('Builders: ' + builders.length);
if(builders.length < 1)
{
var newName = Game.spawns['Spawn1'].createCreep([WORK, WORK, CARRY, MOVE], undefined, {role: 'builder', building: false});
console.log('Spawning new builder: ' + newName);
}
// Get all upgraders
var upgraders = _.filter(Game.creeps, (creep) => creep.memory.role == 'upgrader');
console.log('Upgraders: ' + upgraders.length);
if(upgraders.length < 2)
{
var newName = Game.spawns['Spawn1'].createCreep([WORK, CARRY, CARRY, MOVE], undefined, {role: 'upgrader', working: false});
console.log('Spawning new upgrader: ' + newName);
}
/* The role based loop */
for(var name in Game.creeps)
{
var creep = Game.creeps[name];
if(creep.memory.role == 'harvester')
{
roleHarvester.run(creep);
}
if(creep.memory.role == 'builder')
{
roleBuilder.run(creep);
}
if (creep.memory.role == 'upgrader')
{
roleUpgrader.run(creep);
}
}
}