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I have a single custom modpack compiled by friends and i want to join their modded server.
right now, i am having issues with mod loading because a certain mod is making the crash. this issue does not occur on PC. This isnt because "architecture" simply because Java has JVM which runs on its own bytecode, hence it being a Virtual Machine.
I gave the client 6224MB of memory out of the 7777MB thats left of my memory of 12GB and still crashes (ik its a modding prpblem. im just saying it as ome of the reasons as to why the launcher should have a custom modpack feature).
I only want to have Custom Modpack importing working. thats it. This should be a simple-ish implementation (considering the fact that mods can be loaded AND are browsable on the launcher AND pre-existing modpacks like Enigmatica 6 are downloadable). i dont want to go through the 300 Mods for hours on end only to add them one by one and test if they run on my Pixel 6 Pro.
also, side topic: where can i find the actually logged reasoning of a mod crashing the initialization without having to scroll through Java's asswipe stacktrace?
Anything else?
The way i am installing my custom compiled mods atm is by extracting whatever i compressed into a .tar.xz on my PC within a Prismlauncher Instance, moved it over to my phone and extracted everything into their place (i to the .minecraft folder).
The text was updated successfully, but these errors were encountered:
Is this request related to a bug?
no.
Describe the request.
I have a single custom modpack compiled by friends and i want to join their modded server.
right now, i am having issues with mod loading because a certain mod is making the crash. this issue does not occur on PC. This isnt because "architecture" simply because Java has JVM which runs on its own bytecode, hence it being a Virtual Machine.
I gave the client 6224MB of memory out of the 7777MB thats left of my memory of 12GB and still crashes (ik its a modding prpblem. im just saying it as ome of the reasons as to why the launcher should have a custom modpack feature).
I only want to have Custom Modpack importing working. thats it. This should be a simple-ish implementation (considering the fact that mods can be loaded AND are browsable on the launcher AND pre-existing modpacks like Enigmatica 6 are downloadable). i dont want to go through the 300 Mods for hours on end only to add them one by one and test if they run on my Pixel 6 Pro.
also, side topic: where can i find the actually logged reasoning of a mod crashing the initialization without having to scroll through Java's asswipe stacktrace?
Anything else?
The way i am installing my custom compiled mods atm is by extracting whatever i compressed into a .tar.xz on my PC within a Prismlauncher Instance, moved it over to my phone and extracted everything into their place (i to the .minecraft folder).
The text was updated successfully, but these errors were encountered: