diff --git a/neo/d3xp/Game.h b/neo/d3xp/Game.h index 00dacfaf19..022fc8f2e4 100644 --- a/neo/d3xp/Game.h +++ b/neo/d3xp/Game.h @@ -61,9 +61,10 @@ namespace BFG */ // default scripts -#define SCRIPT_DEFAULTDEFS "script/doom_defs.script" -#define SCRIPT_DEFAULT "script/doom_main.script" -#define SCRIPT_DEFAULTFUNC "doom_main" +#define SCRIPT_DEFAULTDEFS "script/defs.globals" +#define SCRIPT_DEFAULT "script/main.script" +#define SCRIPT_DEFAULTNAME "main.script" +#define SCRIPT_DEFAULTFUNC "default_func" struct gameReturn_t { diff --git a/neo/d3xp/gamesys/SysCmds.cpp b/neo/d3xp/gamesys/SysCmds.cpp index 21050cf708..cb2b38dd3f 100644 --- a/neo/d3xp/gamesys/SysCmds.cpp +++ b/neo/d3xp/gamesys/SysCmds.cpp @@ -223,9 +223,9 @@ void Cmd_ReloadScript_f( const idCmdArgs& args ) // recompile the scripts gameLocal.program.Startup( SCRIPT_DEFAULT ); - if( fileSystem->ReadFile( "doom_main.script", NULL ) > 0 ) + if( fileSystem->ReadFile( SCRIPT_DEFAULTNAME, NULL ) > 0 ) { - gameLocal.program.CompileFile( "doom_main.script" ); + gameLocal.program.CompileFile( SCRIPT_DEFAULTNAME ); gameLocal.program.FinishCompilation(); } @@ -241,9 +241,9 @@ CONSOLE_COMMAND( reloadScript2, "Doesn't thow an error... Use this when switchi // recompile the scripts gameLocal.program.Startup( SCRIPT_DEFAULT ); - if( fileSystem->ReadFile( "doom_main.script", NULL ) > 0 ) + if( fileSystem->ReadFile( SCRIPT_DEFAULTNAME, NULL ) > 0 ) { - gameLocal.program.CompileFile( "doom_main.script" ); + gameLocal.program.CompileFile( SCRIPT_DEFAULTNAME ); gameLocal.program.FinishCompilation(); } }