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View.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SnakeMess
{
class View
{
private SnakePart currentHead;
private SnakePart previousHead;
private SnakePart Tail;
private Apple Apple;
public Model CurrentModel { get; set; }
public View(Model model)
{
CurrentModel = model;
UpdateCurrentGameObjectInfo();
UpdatePreviousGameObjectInfo();
}
private void UpdateCurrentGameObjectInfo()
{
Apple = CurrentModel.AppleObject;
currentHead = CurrentModel.GetSnakeHead();
Tail = CurrentModel.GetSnakeTail();
}
private void UpdatePreviousGameObjectInfo()
{
previousHead = currentHead;
}
public void UpdateView()
{
UpdateCurrentGameObjectInfo();
//Draw previous head as a body part
Console.ForegroundColor = previousHead.Color;
Console.SetCursorPosition(previousHead.CoordX, previousHead.CoordY);
Console.Write(previousHead.Character);
//draw last part of the snake blank
Console.SetCursorPosition( Tail.CoordX, Tail.CoordY );
Console.Write( " " );
//Draw new head
Console.ForegroundColor = currentHead.Color;
Console.SetCursorPosition(currentHead.CoordX, currentHead.CoordY);
Console.Write(currentHead.Character);
//Draw Apple
Console.ForegroundColor = Apple.Color;
Console.SetCursorPosition(Apple.CoordX, Apple.CoordY);
Console.Write(Apple.Character);
UpdatePreviousGameObjectInfo();
}
}
}