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SnakeMess.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Diagnostics;
// WARNING: DO NOT code like this. Please. EVER!
// "Aaaargh!"
// "My eyes bleed!"
// "I facepalmed my facepalm."
// Etc.
// I had a lot of fun obfuscating this code though! And I can now (proudly?) say that this is the ugliest short piece of code I've ever worked with! :-)
// (And yes, it could have been a lot uglier! But the idea wasn't to make it fugly-ugly, just funny-ugly, sweet-ugly, or whatever you want to call it.)
//
// -Tomas
//
namespace SnakeMess
{
/*class Coord
{
public int X; public int Y;
public Coord( int x = 0, int y = 0 ) { X = x; Y = y; }
public Coord( Coord input ) { X = input.X; Y = input.Y; }
}*/
class SnakeMess
{
public static void Main( string[] arguments )
{
Controller control = new Controller();
/*
bool gameOver = false, pause = false, hasEatenApple = false;
short newDirection = 2; // 0 = up, 1 = right, 2 = down, 3 = left
short lastDirection = newDirection;
int boardWidth = Console.WindowWidth, boardHeight = Console.WindowHeight;
Random randomGenerator = new Random();
Coord apple = new Coord();
List<Coord> snake = new List<Coord>();
// Makes the snake body
for (int i = 0; i < 4; i++){
snake.Add( new Coord( 10, 10 ) );
}
// Hides cursor
Console.CursorVisible = false;
// Sets color of text/snake
Console.ForegroundColor = ConsoleColor.Green;
// Makes the head of the snake
Console.SetCursorPosition( 10, 10 );
Console.Write( "@" );
while ( true )
{
// Make method placeApple();
apple.X = randomGenerator.Next( 0, boardWidth );
apple.Y = randomGenerator.Next( 0, boardHeight );
// Checks if the random generated coords are on the snake or not
bool isOnSnake = false;
foreach ( Coord i in snake )
if ( i.X == apple.X && i.Y == apple.Y )
{
isOnSnake = true;
break;
// Breaks if the random spot is on the snake
}
// Places the apple if not on snake
if ( !isOnSnake )
{
Console.ForegroundColor = ConsoleColor.Red;
Console.SetCursorPosition( apple.X, apple.Y );
Console.Write( "$" );
break;
}
}
// Creates and starts timer
Stopwatch gameTime = new Stopwatch();
gameTime.Start();
// Create class inputhandler
while ( !gameOver )
{
if ( Console.KeyAvailable )
{
// Flyttet til Controller.cs
ConsoleKeyInfo cki = Console.ReadKey( true );
if ( cki.Key == ConsoleKey.Escape )
gameOver = true;
else if ( cki.Key == ConsoleKey.Spacebar )
pause = !pause;
else if ( cki.Key == ConsoleKey.UpArrow && lastDirection != 2 )
newDirection = 0;
else if ( cki.Key == ConsoleKey.RightArrow && lastDirection != 3 )
newDirection = 1;
else if ( cki.Key == ConsoleKey.DownArrow && lastDirection != 0 )
newDirection = 2;
else if ( cki.Key == ConsoleKey.LeftArrow && lastDirection != 1 )
newDirection = 3;
}
if ( !pause )
{
// If under 100ms, don't update snake
if ( gameTime.ElapsedMilliseconds < 1000 )
continue;
gameTime.Restart();
Coord tail = new Coord(snake.First());
Coord head = new Coord(snake.Last());
Coord newHead = new Coord(head);
switch ( newDirection )
{
case 0:
newHead.Y -= 1;
break;
case 1:
newHead.X += 1;
break;
case 2:
newHead.Y += 1;
break;
case 3:
default:
newHead.X -= 1;
break;
}
// If head on wall,
if ( newHead.X < 0 || newHead.X >= boardWidth || newHead.Y < 0 || newHead.Y >= boardHeight)
gameOver = true;
if ( newHead.X == apple.X && newHead.Y == apple.Y )
{
if ( snake.Count + 1 >= boardWidth * boardHeight )
// No more room to place apples -- game over.
gameOver = true;
else
{
while ( true )
{
apple.X = randomGenerator.Next( 0, boardWidth );
apple.Y = randomGenerator.Next( 0, boardHeight );
bool isAppleOnSnake = false;
foreach ( Coord snakePart in snake )
if ( snakePart.X == apple.X && snakePart.Y == apple.Y )
{
isAppleOnSnake = true;
break;
}
if ( !isAppleOnSnake )
{
hasEatenApple = true;
break;
}
}
}
}
// Skips removing last part of snake if apple has been eaten
if ( !hasEatenApple )
{
// Removes last part of snake body if apple not eaten
snake.RemoveAt( 0 );
// Checks if newHead will crash with body
foreach ( Coord snakePart in snake )
if ( snakePart.X == newHead.X && snakePart.Y == newHead.Y )
{
// Death by accidental self-cannibalism.
gameOver = true;
break;
}
}
// Kan fjerne dette, lar det stå enn så lenge
//if ( !gameOver )
{
// Replaces previous head position with body part
Console.ForegroundColor = ConsoleColor.Green;
Console.SetCursorPosition( head.X, head.Y );
Console.Write( "O" );
// Replaces last body part with space
if ( !hasEatenApple )
{
Console.SetCursorPosition( tail.X, tail.Y );
Console.Write( " " );
}
// If apple is consumed, creates new apple
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.SetCursorPosition( apple.X, apple.Y );
Console.Write( "$" );
hasEatenApple = false;
}
// Adds new head, and draws it
snake.Add( newHead );
Console.ForegroundColor = ConsoleColor.Green;
Console.SetCursorPosition( newHead.X, newHead.Y );
Console.Write( "@" );
lastDirection = newDirection;
}
}
}*/
}
}
}