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onb.h
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#ifndef ORTHO_NORMAL_BASIS_H_
#define ORTHO_NORMAL_BASIS_H_
#include "ray.h"
class onb
{
public:
onb() {}
inline vec3 operator[](int i) const { return axis[i]; }
vec3 u() const { return axis[0]; }
vec3 v() const { return axis[1]; }
vec3 w() const { return axis[2]; }
vec3 local(double a, double b, double c) const { return a * u() + b * v() + c * w(); }
vec3 local(const vec3& a) const { return a.x() * u() + a.y() * v() + a.z() * w(); }
void build_from_w(const vec3&);
vec3 axis[3];
};
void onb::build_from_w(const vec3& n) {
axis[2] = unit_vector(n);
vec3 a;
if (fabs(w().x()) > 0.9)
a = vec3(0, 1, 0);
else
a = vec3(1, 0, 0);
axis[1] = unit_vector(cross(w(), a));
axis[0] = cross(w(), v());
}
#endif