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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Robot arm"
run/main_scene="res://Scenes/Menu/MainMenu.tscn"
config/icon="res://icon_game.png"
[autoload]
BackgroundMusic="*res://Scenes/Menu/BackgroundMusic.tscn"
GameMusic="*res://Scenes/Menu/GameMusic.tscn"
PathToScene="*res://Scripts/pathToScene.gd"
WinningLogic="*res://Scripts/winningLogic.gd"
[debug]
settings/fps/force_fps=60
[display]
window/size/width=1700
window/size/height=900
window/stretch/mode="2d"
window/stretch/aspect="keep"
[gdnative]
singletons=[ ]
[global]
font=false
vsync=false
[input]
catch={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
]
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"