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Certain gameplay mechanics spawn temporary dynamic lights that have massively high brightness values.
Certain lights captured and translated from the world have supernova levels of brightness.
Note: This issue happens in all versions of remix for VTMB
Some examples of the dynamic light issues include muzzle flashes on guns and the spotlight when feeding.
Example of the muzzle flashes:
Example of the light spawned while feeding:
Example of a world light being translated:
Example of the same light viewed in the remix tool, value can be fixed here for this issue:
How do you reproduce the bug?
Install Vampire The Masquerade: Bloodlines (Steam version)
@MarkEHenderson
This works great for half the problem, and I was able to get a result I liked for the levels, and the lights that get captured/converted in them.
However it really doesn't cover the other half of the issue which is dynamically spawned lights.
Like the feeding light and the muzzleflashes, I'd have to set this so low that the environment lights would be nonexistent
However I do think this fixes the other issue of mega bright lights in the level that currently exist.
With suppress light keeping on and the max intensity at around 10000.0 I can preserve the look of the game and it mitigates the muzzleflashes and feed lighting fairly well. However the volumetrics still persist until the camera looks away. Also supressing light keeping does create a lot of flickering as well.
This definitely solves the non dynamic portion of this problem. Should we keep the ticket open? Or open another ticket for dynamically spawned lighting issues?
Describe the bug
Certain gameplay mechanics spawn temporary dynamic lights that have massively high brightness values.
Certain lights captured and translated from the world have supernova levels of brightness.
Note: This issue happens in all versions of remix for VTMB
Some examples of the dynamic light issues include muzzle flashes on guns and the spotlight when feeding.
Example of the muzzle flashes:
Example of the light spawned while feeding:
Example of a world light being translated:
Example of the same light viewed in the remix tool, value can be fixed here for this issue:
How do you reproduce the bug?
What is the expected behavior?
The Lighting should not exceed reasonable levels during level light translation or during dynamic light spawning.
Lights that are captured should not have astronomically high values when translated or captured.
Version
remix-main+ea43e86d
Logs
n/a
Crash dumps
n/a
Media
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