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[Runtime Bug]: Unreal engine issues with mouse input after minimizing #591

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mmdanggg2 opened this issue Aug 28, 2024 · 4 comments
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bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime

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@mmdanggg2
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Describe the bug

Previously discussed here: #583 (comment)
After minimizing and restoring from fullscreen, the cursor becomes doubled up and clicks appear to be registered twice.

How do you reproduce the bug?

Using bridge remix-main+aed08105
Open Unreal Tournament in fullscreen
Interact with the menus to see that it works as expected.
Press alt+tab/win key to switch away from the game and wait for it to minimize
Click back onto the game
See that there are now two mouse cursors and that interacting with the menus properly is not possible

What is the expected behavior?

The runtime should be able to minimize and restore with full functionality

Version

remix-main+aed08105

Logs

UnrealTournament_d3d9.log
d3d9.log
NvRemixBridge.log

Crash dumps

No response

Media

2024-08-22.18-54-51.mp4
@NV-DM
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NV-DM commented Aug 28, 2024

REMIX-3480 for tracking.

@mmdanggg2
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An update on this issue, with the latest action builds (remix-0.6.0+c40116b7, remix-main+17ef6661) This issue is almost resolved, The windows cursor remains visible on screen, frozen, after minimising and fullscreening again but is otherwise functioning.

@lvengesanam
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Thanks for testing!
So there is no doubled cursor seen anymore right?

Does it remain frozen after you minimize and maximize the application?

@mmdanggg2
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The game cursor is functioning properly. It's just that, when in full screen, the windows/system cursor is still visible and frozen.

2024-11-09.15-20-45.mp4

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Labels
bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime
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