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I am a super fun of NVRHI, and hoping there is a support for Tiled Resources in D3D11/12 (aka. sparse resource in Vulkan). Is there any plan or PR about this?
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I am a super fun of NVRHI, and hoping there is a support for Tiled Resources in D3D11/12 (aka. sparse resource in Vulkan). Is there any plan or PR about this?
The text was updated successfully, but these errors were encountered: