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Models not rendering during Remix runtime #24
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I miss read this and the issues displayed are actually related to the D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT and not specifically the the texture formats. |
found a potential solution. which involved adding the format to d3d9_format.cpp. Not sure if the implementation is accuate or not. |
This fix did not work. The error messages disappeared but the models were still not showing up. This has been reported with a GeForce 5200 FX video card and DirectX 9.0c, and was fixed by using the Forceware 61.77 drivers.** |
I should also clarify that I am using Arx Libertatis 1.1.3 and running the 64bit executable. |
after troubleshooting I have found that the objects not being rendered are due to the objects being in another render target. info: [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera. The following warning is showing even though path tracing is working. |
This issue is already tracked by REMIX-1205. |
This happens because DXVK does not know how to interperate a specific format.
"warn: ConvertFormat: Unknown format encountered: D3D9Format::AL16
warn: ConvertFormat: Unknown format encountered: D3D9Format::R16"
According to this change in the main DXVK Build - doitsujin/dxvk@c13395d
[util] Enable strict float emulation for a bunch of games
doitsujin/dxvk#2107
Changing the d3d9.floatemulation to strict will cause the grass to render.
I was experiencing this issue in Arx Fatalis. Key objects where not being rendering during the the RTX Runtime.
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