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P133.cpp
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#include <queue>
#include <vector>
#include <algorithm>
#include <unordered_set>
#include <unordered_map>
#include <queue>
using namespace std;
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
/*
// Definition for a Node.
class Node {
public:
int val;
vector<Node*> neighbors;
Node() {
val = 0;
neighbors = vector<Node*>();
}
Node(int _val) {
val = _val;
neighbors = vector<Node*>();
}
Node(int _val, vector<Node*> _neighbors) {
val = _val;
neighbors = _neighbors;
}
};
*/
class Solution {
public:
Node* cloneGraph(Node* node) {
if (node==nullptr) return nullptr;
queue<Node*> q;
unordered_map<Node*, Node*> um;
q.push(node);
while (!q.empty()) {
Node *p = q.front(), *p1;
p1 = new Node(p->val);
um[p]=p1;
for (const auto &i:p->neighbors) {
if (um.find(i)==um.end()) {
um[i]=nullptr;
q.push(i);
}
}
q.pop();
}
for (auto &[p, p1]:um) {
for (const auto &i:p->neighbors) {
p1->neighbors.push_back(um[i]);
}
}
return um[node];
}
};
int main() {
return 0;
}