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P116.connect.cpp
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/*
// Definition for a Node.
class Node {
public:
int val;
Node* left;
Node* right;
Node* next;
Node() : val(0), left(NULL), right(NULL), next(NULL) {}
Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {}
Node(int _val, Node* _left, Node* _right, Node* _next)
: val(_val), left(_left), right(_right), next(_next) {}
};
*/
class Solution {
public:
Node* last;
void set_last(Node* p) {last=p;}
void con_last(Node* p) {
if (last==NULL) {
last = p;
return;
}
last->next = p;
last = p;
}
Node* connect(Node* root) {
Node* p;
p = root;
while (p!=NULL) {
Node* l1 = p;
if (l1->left) {
set_last(NULL);
while (l1!=NULL) {
con_last(l1->left);
con_last(l1->right);
l1 = l1->next;
}
p = p->left;
}
else break;
}
return root;
}
};