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Update README.md
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README.md

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@@ -10,6 +10,7 @@ In order for this to be viable, three things must be true:
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* The resultant visual quality must be acceptable for a significant set of visual styles. (Both with regard to the complexity of SVG image that can be used and the result of runtime texture compression.)
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* The net user experience must be positive. (Long pauses == bad, swap thrashing == bad, etc.)
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On unity versions 2018.1 or later try using SVG importer by unity which provides more functionality; it can be installed into unity project by going into package manager -> Vector Graphics. More details can be found [here](https://docs.unity3d.com/Packages/[email protected]/manual/index.html#using-vector-graphics)
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## Compatibility
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