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Commit 57ba06a

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Jon FrisbyJon Frisby
Jon Frisby
authored and
Jon Frisby
committed
Update to Unity 5.5.2f1.
1 parent d1c6310 commit 57ba06a

23 files changed

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-366
lines changed

Assets/BigBatch.unity

+423-207
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Assets/Demo/Material.mat

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Assets/Test.unity

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Assets/UnitySVG/Implement.cs

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@@ -1,4 +1,5 @@
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using UnityEngine;
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using UnityEngine.Profiling;
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public class Implement {
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private TextAsset _SVGFile;

Assets/UnitySVG/Implementation/RenderingEngine/BasicType/SVGGArcAbs.cs

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using UnityEngine;
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using UnityEngine.Profiling;
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public class SVGGArcAbs : ISVGPathSegment {
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private readonly Vector2 point;

Assets/UnitySVG/Implementation/RenderingEngine/BasicType/SVGGMoveTo.cs

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using UnityEngine;
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using UnityEngine.Profiling;
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public class SVGGMoveTo : ISVGPathSegment {
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private readonly Vector2 point;

Assets/UnitySVG/Implementation/RenderingEngine/SVGBasicDraw.cs

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using UnityEngine;
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using UnityEngine.Profiling;
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using System;
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using System.Collections.Generic;
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Assets/UnitySVG/Implementation/RenderingEngine/SVGGraphicsFill.cs

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using UnityEngine;
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using UnityEngine.Profiling;
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using System;
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// TODO: Find a way to break this the hell up.

Assets/UnitySVG/Implementation/RenderingEngine/SVGGraphicsPath.cs

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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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public enum SVGFillRule : ushort {
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NoneZero = 0,

Assets/UnitySVG/Implementation/RenderingEngine/SVGGraphicsStroke.cs

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using System;
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using UnityEngine;
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using UnityEngine.Profiling;
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// TODO: Find a way to break this the hell up.
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Assets/UnitySVG/Implementation/SVG/DOM/Paths/SVGPathElement.cs

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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnitySVG;
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using UnityEngine.Profiling;
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public class SVGPathElement : SVGTransformable, ISVGDrawable {
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private readonly SVGPathSegList _segList;

ProjectSettings/AudioManager.asset

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ProjectSettings/DynamicsManager.asset

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ProjectSettings/EditorSettings.asset

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ProjectSettings/GraphicsSettings.asset

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ProjectSettings/NavMeshAreas.asset

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ProjectSettings/Physics2DSettings.asset

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