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docs/md/reference.md
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inspired archetype ECS with optional multithreading.
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* [Entitas](https://github.com/sschmid/Entitas-CSharp): the ECS framework for
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C# and Unity, where _reactive systems_ were invented.
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+ * [Fennecs](#https://github.com/outfox/fennecs): the little archetype ECS that
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+ loves you back.
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* [Friflo ECS](https://github.com/friflo/Friflo.Engine.ECS): an archetype ECS
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with focus on performance and minimal GC allocations.
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* [LeoECS](https://github.com/Leopotam/ecs): simple lightweight C# Entity
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