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CreateAndroidManifest.sh
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#!/bin/bash
#Pedir nome da pasta do projeto godot
#Para acessar a pasta
echo ""
echo "Me informe o nome da pasta do seu projeto godot"
echo "Comece com ../"
echo ""
# -e -p complete tabulação
read -e -p "> " ProjectFolder
#ANDROID BUILD SLAVAR CONFIGS
MyProjectAndroid="$ProjectFolder""android/build"
if [ ! -d "platform_godot/" ]; then
echo " "
echo "creating platform_godot/"
mkdir platform_godot
#monta path godot com nome do projeto
#para pegar a lib do godot
godotpath="$MyProjectAndroid/libs/release/godot-lib.release.aar"
unzip -o """$godotpath""" -d platform_godot/
fi
echo ""
mkdir """$MyProjectAndroid/ICONES"""
echo "Coloque na pasta ICONES EM $MyProjectAndroid"
echo "As pastas android e res geradas nos sites"
echo "Colocou ?"
read colocou_icones
#NAME ICONE
echo ""
my_icon=$(find """$MyProjectAndroid/ICONES/android""" -name "*-web.png")
nomeicon=$(echo $my_icon | sed "s/.*ICONES\/android\///; s/\-web\.png.*//")
echo "Icon Name:"
echo $nomeicon
echo ""
#NAME NOTIFICATION ICON
echo ""
my_icon_notif=$(find """$MyProjectAndroid/ICONES/res/drawable-hdpi""" -name "*.png")
nomenotificon=$(echo $my_icon_notif | sed "s/.*ICONES\/res\/drawable-hdpi\///; s/\.png.*//")
echo "Icon NOTIFICATION Name:"
echo $nomenotificon
echo ""
#Para os icones platform_godot/res/
#AJEITAR OS ICONES COLOCADOS NA PASTA ICONES
#if [ ! -d "ICONES/tmp" ]; then
mkdir """$MyProjectAndroid/ICONES/tmp"""
cp -rf platform_godot/res/values/* """$MyProjectAndroid/ICONES/android/values"""
cp -rf platform_godot/res/values-fa """$MyProjectAndroid/ICONES/tmp/"""
cp -rf platform_godot/res/values-ko """$MyProjectAndroid/ICONES/tmp/"""
cp -rf platform_godot/res/layout """$MyProjectAndroid/ICONES/tmp/"""
rm -rf platform_godot/res/*
mkdir platform_godot/res/mipmap
cp -rf """$MyProjectAndroid"""/ICONES/android/mipmap-xxxhdpi/* platform_godot/res/mipmap/
cp -rf """$MyProjectAndroid"""/ICONES/android/* platform_godot/res/
cp -rf """$MyProjectAndroid"""/ICONES/tmp/* platform_godot/res/
rm -rf platform_godot/res/*.png
#AJEITAR OS ICONES COLOCADOS NA PASTA ICONES FIM
cp -rf """$MyProjectAndroid"""/ICONES/res/* platform_godot/res/
#fi
echo ""
#echo "You should run AddAdmobPlugin.sh first, do you already run it? y"
#echo "just once ok"
#read addAdmobSh
#Platform godot res está em build/platform_godot
mkdir """$MyProjectAndroid"""/platform_godot
cp -rf platform_godot/res """$MyProjectAndroid"""/platform_godot/
#So pra ter certeza que a variavel existe
#para caso não queira Admob deixar elas
#vazias. Essas são variaveis para adicionar AdMob
Add_Admob_Manifest=""
#AndroidManifest for platform_godot
AndroidManifest=$(cat -E platform_godot/AndroidManifest.xml)
#AndroidManifest for plugin Admob in 70
PluginAndroidManifest=$(cat -E Admob_Android_Dependency/70/AndroidManifest.xml)
#AndroidManifest for dependency com.google.android.gms.ads Ads lite
AdmobAdsManifest=$(cat -E Admob_Android_Dependency/45/AndroidManifest.xml)
#AndroidManifest for dependency com.google.android.gms.common
AdmobCommonManifest=$(cat -E Admob_Android_Dependency/47/AndroidManifest.xml)
#Valor necessario para tag, pegar por aqui mesmo
valueCommonManifest=$(cat -E Admob_Android_Dependency/47/res/values/values.xml)
#echo ""
#echo "Me informe o Nome do Projeto:"
#read NameProjectGodot
echo ""
echo "Want to Add ADMOB? y or n"
read admob
if [ $admob == "y" ]; then
echo ""
echo "Add your com.google.android.gms.ads.APPLICATION_ID"
cp "AndroidManifest/Part_Manifest/APPLICATION_ID.txt" """$MyProjectAndroid/"""
echo "in the $MyProjectAndroid/APPLICATION_ID.txt"
echo "added ? y"
read application_id
my_application_id=$(cat """$MyProjectAndroid/APPLICATION_ID.txt""")
fi
echo ""
echo "Let me know what your package will be: Ex.: com.godot.game"
read package
echo ""
#Onde mudar no arquivo java
mude="javapackage"
if [ ! -d "My_Build/PACKAGE/" ]; then
mkdir My_Build/PACKAGE
> My_Build/PACKAGE/package.txt
else
mude=$(cat My_Build/PACKAGE/package.txt)
echo ""
echo "Previous: $mude"
fi
anteriorPackage=$(cat My_Build/PACKAGE/package.txt)
#salva pra ser usado em Build_aab.sh
echo "New package: $package"
echo ""
echo ""
> My_Build/PACKAGE/package.txt
echo $package >> My_Build/PACKAGE/package.txt
#classes java
#GodotApp.java
godotapp=$(cat -E My_Build/src/GodotApp.java)
parte_godotapp=$(echo $godotapp | sed "s/$mude/$package/" )
rm -rf My_Build/src/GodotApp.java
> My_Build/src/GodotApp.txt
> My_Build/src/GodotApp.java
echo -e $parte_godotapp >> My_Build/src/GodotApp.txt
tr '$' '\n' < My_Build/src/GodotApp.txt > My_Build/src/GodotApp.java
#MyFirebaseMessagingService.java
mymessagingservice=$(cat -E My_Build/src/MyFirebaseMessagingService.java)
parte_mymessagingservice=$(echo $mymessagingservice | sed "s/$mude/$package/" )
rm -rf My_Build/src/MyFirebaseMessagingService.java
> My_Build/src/MyFirebaseMessagingService.txt
> My_Build/src/MyFirebaseMessagingService.java
echo -e $parte_mymessagingservice >> My_Build/src/MyFirebaseMessagingService.txt
tr '$' '\n' < My_Build/src/MyFirebaseMessagingService.txt > My_Build/src/MyFirebaseMessagingService.java
rm -rf My_Build/src/MyFirebaseMessagingService.txt
rm -rf My_Build/src/GodotApp.txt
#classes java
#MySplashScreen.java
mysplashscreen=$(cat -E My_Build/src/MySplashScreen.java)
parte_mysplashscreen=$(echo $mysplashscreen | sed "s/$mude/$package/" )
rm -rf My_Build/src/MySplashScreen.java
> My_Build/src/MySplashScreen.txt
> My_Build/src/MySplashScreen.java
echo -e $parte_mysplashscreen >> My_Build/src/MySplashScreen.txt
tr '$' '\n' < My_Build/src/MySplashScreen.txt > My_Build/src/MySplashScreen.java
rm -rf My_Build/src/MySplashScreen.txt
#PluginSplashScreen.java
PluginSplashScreen=$(cat -E My_Build/src/PluginSplashScreen.java)
parte_PluginSplashScreen=$(echo $PluginSplashScreen | sed "s/$mude/$package/" )
rm -rf My_Build/src/PluginSplashScreen.java
> My_Build/src/PluginSplashScreen.txt
> My_Build/src/PluginSplashScreen.java
echo -e $parte_PluginSplashScreen >> My_Build/src/PluginSplashScreen.txt
tr '$' '\n' < My_Build/src/PluginSplashScreen.txt > My_Build/src/PluginSplashScreen.java
rm -rf My_Build/src/PluginSplashScreen.txt
#classes java
echo "VersionCode And VersionName current:"
echo ""
if [ -e """$MyProjectAndroid/ProjectVersion.txt""" ]; then
echo -e $(cat """$MyProjectAndroid/ProjectVersion.txt""")
fi
echo ""
echo ""
echo "Now tell me the versionCode: Ex.: 1"
read versionCode
echo ""
echo "Now tell me the versionName: Ex.: 1.0"
read versionName
#finalTags
finalTag="/>"
#>>START GODOT
#APPLICATION
#use AndroidManifest.xml
godot_aplication=$(echo $AndroidManifest | sed "s/.*<application>//; s/<\/application>.*//")
#META_DATA godot editor version
value_godotversion=$(echo $godot_aplication | sed "s/.*android:value=\"//; s/\".*//")
godot_version_meta='<meta-data android:name="org.godotengine.editor.version" android:value="${godotEditorVersion}" />'
#use AndroidManifest.xml
meta_godot_editor=$(echo $godot_version_meta | sed "s/\${godotEditorVersion}/$value_godotversion/" )
#Parte do Godot lib
Add_Godot_lib=$(echo -e " \n $godot_aplication $meta_godot_editor \n")
#>>END GODOT
echo ""
echo "Put google-services.json in folder $MyProjectAndroid/ y?"
echo ""
echo "google-services.json FIREBASE in $MyProjectAndroid/google-services.json y?"
echo ""
echo "Put it there only after the y"
echo "write y and enter"
read notififirebase
#FIREBASE GOOGLE_SERVICES.JSON XML GENERATE
google_servcies=$(cat -E """$MyProjectAndroid/google-services.json""")
#google_app_id 1
google_app_id=$(echo $google_servcies | sed "s/.*\"mobilesdk_app_id\"\: \"//; s/\".*//")
#gcm_defaultSenderId 2
gcm_defaultSenderId=$(echo $google_servcies | sed "s/.*\"project_number\"\: \"//; s/\".*//")
#default_web_client_id 3
default_web_client_id=$(echo $google_servcies | sed "s/.*\"client_id\"\: \"//; s/\".*//")
#firebase_database_url 4
firebase_database_url=$(echo $google_servcies | sed "s/.*\"storage_bucket\"\: \"//; s/\".*//")
#google_api_key 5
google_api_key=$(echo $google_servcies | sed "s/.*\"current_key\"\: \"//; s/\".*//")
#google_crash_reporting_api_key 6
google_crash_reporting_api_key=$(echo $google_servcies | sed "s/.*\"current_key\"\: \"//; s/\".*//")
#project_id 7
project_id=$(echo $google_servcies | sed "s/.*\"project_id\"\: \"//; s/\".*//")
google_servcies_xml=$(cat -E Notification/values.xml)
troca1=$(echo $google_servcies_xml | sed "s/@google_app_id/$google_app_id/" )
troca2=$(echo $troca1 | sed "s/@gcm_defaultSenderId/$gcm_defaultSenderId/" )
troca3=$(echo $troca2 | sed "s/@default_web_client_id/$default_web_client_id/" )
troca4=$(echo $troca3 | sed "s/@firebase_database_url/$firebase_database_url/" )
troca5=$(echo $troca4 | sed "s/@google_api_key/$google_api_key/" )
troca6=$(echo $troca5 | sed "s/@google_crash_reporting_api_key/$google_crash_reporting_api_key/" )
troca7=$(echo $troca6 | sed "s/@project_id/$project_id/" )
> Notification/value_services_tmp.txt
> Notification/res/values/notification_value.xml
echo $troca7 >> Notification/value_services_tmp.txt
tr '$' '\n' < Notification/value_services_tmp.txt > Notification/res/values/notification_value.xml
rm -rf Notification/value_services_tmp.txt
echo "FIREBASE XML"
#aapt2 compile Notification/res/values/notification_value.xml -o My_Build/compiled_resources_plugins/
echo ""
#FIREBASE GOOGLE_SERVICES.JSON XML GENERATE
#Outros Plugins Godot
rm -rf ../My_Build/compiled_resources/*
echo ""
if [ ! -e """$MyProjectAndroid/ANDROID_PATH.txt""" ]; then
#Pegar o android path para usar android.jar
echo ""
echo "Give me your path to Android Platform "
echo "Ex: /usr/lib/android-sdk/platforms/android-NN"
echo "without / at the end"
echo " "
read androidpath
>ANDROID_PATH.txt
echo $androidpath >> """$MyProjectAndroid/ANDROID_PATH.txt"""
else
androidpath=$(cat """$MyProjectAndroid/ANDROID_PATH.txt""")
echo " "
echo "ANDROID_PATH:"
echo $androidpath
#FIM android path pegar
fi
echo ""
#70+
if [ -d "plugins_config/" ]; then
rm -rf plugins_config/
rm -rf My_Build/compiled_resources_plugins
fi
mkdir plugins_config/
cd plugins_config/
>ParteManifestPlugins.txt
cd ..
rm -rf My_Build/gen_plugin/*
cd Admob_Android_Dependency
#FIREBASE DEPENDENCI NOTIFICATION
#primeiro 67, 68 e 689
ManifestMessaging=$(cat -E ../Notification/AndroidManifest.txt)
parte_ManifestMessaging=$(echo $ManifestMessaging | sed "s/\${applicationId}/$package/" | sed "s/\${package}/$package/" | sed "s/\${notificationicon}/$nomenotificon/" )
#FIREBASE DEPENDENCI
mkdir ../My_Build/compiled_resources_plugins
numero=70
echo ""
echo "Plugins Folder Plugins"
for line in $(cat ../MyPluginsGodot.txt);
do
PluginGodotManifest=$(cat -E $numero/AndroidManifest.xml)
#Gerar o gen para plugins que tem res/
if [ -d "$numero/res/" ]; then
aapt2 compile $numero/res/**/* -o ../My_Build/compiled_resources_plugins/
aapt2 link --proto-format -o temporaryplugin.apk -I $androidpath/android.jar --manifest $numero/AndroidManifest.xml -R ../My_Build/compiled_resources_plugins/*.flat --auto-add-overlay --java ../My_Build/gen_plugin
fi
plugin_godot=$(echo $PluginGodotManifest | sed "s/.*<application>//; s/<\/application>.*//")
parte_godot=$(echo $plugin_godot | sed "s/\${applicationId}/$package/" )
echo $parte_godot >> ../plugins_config/ParteManifestPlugins.txt
numero=$(($numero+1))
done
#73 android dependency
PluginGodotManifest=$(cat -E 73/AndroidManifest.xml)
#Gerar o gen para plugins que tem res/
if [ -d "73/res/" ]; then
aapt2 compile 73/res/**/* -o ../My_Build/compiled_resources_plugins/
aapt2 link --proto-format -o temporaryplugin.apk -I $androidpath/android.jar --manifest 73/AndroidManifest.xml -R ../My_Build/compiled_resources_plugins/*.flat --auto-add-overlay --java ../My_Build/gen_plugin
fi
plugin_godot=$(echo $PluginGodotManifest | sed "s/.*<application>//; s/<\/application>.*//")
parte_godot=$(echo $plugin_godot | sed "s/\${applicationId}/$package/" )
echo $parte_godot >> ../plugins_config/ParteManifestPlugins.txt
echo ""
#rm -rf ../My_Build/compiled_resources/*
rm -rf temporaryplugin.apk
cd ..
outros_plugins_manifest=$(cat plugins_config/ParteManifestPlugins.txt)
#FIM OUTROS PLUGINS
#>>START ADMOB
if [ $admob == "y" ];
then
#use AndroidManifest.xml
#Plugin Admob for Godot
#meta_pluginAdmob_godot=$(echo $PluginAndroidManifest | sed "s/.*<application>//; s/<\/application>.*//")
#Admob ads lite activity and provider
ads_Admob=$(echo $AdmobAdsManifest | sed "s/.*<application>//; s/<\/application>.*//")
#use AndroidManifest.xml
parte_Ads_Admob=$(echo $ads_Admob | sed "s/\${applicationId}/$package/" )
#Admob common meta com.google.android.gms.version
parte_Common_Admob=$(echo $AdmobCommonManifest | sed "s/.*<application>//; s/<\/application>.*//")
#google_play_services_version integer value
value_integer=$(echo $valueCommonManifest | sed "s/.*<integer name=\"google_play_services_version\">//; s/<\/integer>.*//")
#Adicionar o value integer no local indicado
#@integer/google_play_services_version
total_common_admob=$(echo $parte_Common_Admob | sed "s/@integer\/google_play_services_version/$value_integer/" )
#Parte final do Admob e godot
Add_Admob_Manifest=$(echo -e "\n <!-- MY APPLICATION_ID --> \n $my_application_id \n $parte_Ads_Admob \n $total_common_admob \n \n <!--Plugins for Godot -->" )
else
echo "OK! No AdMob"
fi
#>> END ADMOB
#Inicio do AndroidManifest.xml
my_inicio_manifest=$(cat AndroidManifest/Part_Manifest/my_start_manifest.txt)
#Modificar package
modify_package=$(echo $my_inicio_manifest | sed "s/com.godot.game/$package/" )
#Modifica_version_code
version_code=$(echo $modify_package | sed "s/android:versionCode=\"1\"/android:versionCode=\"$versionCode\"/")
#Modifica version_name
version_name=$(echo $version_code | sed "s/ android:versionName=\"1.0\"/ android:versionName=\"$versionName\"/")
#Parte inicial AndroidManifest.xml
#echo $version_name
echo "..."
echo ""
#Parte do uses-sdk AndroidManifest.xml
#<uses-sdk android:minSdkVersion="18" android:targetSdkVersion="30" android:maxSdkVersion="30"/>
echo "OK! Now I need the minSdkVersion: Ex.: 18"
read minSdkVersion
echo ""
echo "OK! Now I need the targetSdkVersion: Ex.: 30"
read targetSdkVersion
echo ""
#Modificar a parte de usesSDK
my_uses_sdk=$(cat AndroidManifest/Part_Manifest/my_uses-sdk.txt)
modify_minSdk=$(echo $my_uses_sdk | sed "s/android:minSdkVersion=\"18\"/android:minSdkVersion=\"$minSdkVersion\"/")
modify_targetSdk=$(echo $modify_minSdk | sed "s/android:targetSdkVersion=\"30\"/android:targetSdkVersion=\"$targetSdkVersion\"/")
#Parte uses-sdk AndroidManifest.xml
#echo $modify_targetSdk
#Parte do supports-screens AndroidManifest.xml
#Modify manualy >> Part_Manifest/supports-screens.txt
supports_screens=$(cat AndroidManifest/Part_Manifest/supports-screens.txt)
#Parte supports-screens AndroidManifest.xml
#echo $supports_screens
echo "..."
#parte do uses-feature android:glEsVersion
#AndroidManifest.xml
uses_feature=$(cat AndroidManifest/Part_Manifest/glEsVersion.txt)
#Definindo a versão OpenGl
echo ""
echo "Which OpenGL version will you use?"
echo ""
echo "Pay attention here, amount of zeros and etc..."
echo "Use 0x00020000 or 0x00030000 or another newer version?"
read glEsVersion
modify_uses_feature=$(echo $uses_feature | sed "s/android:glEsVersion=\"0x00020000\"/android:glEsVersion=\"$glEsVersion\"/")
#Parte uses_feature AndroidManifest.xml
#echo $modify_uses_feature
#parte uses-permission AndroidManifest.xml
uses_permission=$(cat AndroidManifest/Part_Manifest/uses-permission.txt)
#Parte uses-permission AndroidManifest.xml
#echo $uses_permission
echo "..."
#Parte Application do AndroidManifest.xml
#Modificar esta parte aquisó por referencia
my_application_app=$(cat AndroidManifest/Part_Manifest/application_start.txt)
modify_application_app=$(echo $my_application_app | sed "s/godot_project_name_string/godot_project_name/" | sed "s/android:icon=\"@mipmap\/icon\"/android:icon=\"@mipmap\/$nomeicon\" android:roundIcon=\"@mipmap\/$nomeicon\_round\"/" )
#Aqui precisa definir a orientation
echo ""
echo "Tell me what will android:screenOrientation be?"
echo "portrait or landscape"
read orientation
#portrait ou landscape
orientation_application=$(echo $modify_application_app | sed "s/android:screenOrientation=\"landscape\"/android:screenOrientation=\"$orientation\"/2" | sed "s/PluginPackage/$package/g")
#Parte Application AndroidManifest.xml
#echo $orientation_application
#FIM ANDROIDMANIFEST.XML
end_androidmanifest=$(cat AndroidManifest/Part_Manifest/my_end_manifest.txt)
#Montar AndroidMnaifest.xml
mkdir AndroidManifest/AndroidManifest
> AndroidManifest/AndroidManifest/AndroidManifest_tmp.xml
> """$MyProjectAndroid/AndroidManifest.xml"""
start=$(echo -e "$version_name \n $modify_targetSdk $supports_screens \n $modify_uses_feature \n $uses_permission \n")
quite=$(echo -e "$orientation_application \n $Add_Godot_lib")
end=$(echo -e "$Add_Admob_Manifest \n $outros_plugins_manifest \n $parte_ManifestMessaging \n $end_androidmanifest")
echo -e "$start \n $quite \n $end" >> AndroidManifest/AndroidManifest/AndroidManifest_tmp.xml
tr '$' '\n' < AndroidManifest/AndroidManifest/AndroidManifest_tmp.xml > """$MyProjectAndroid/AndroidManifest.xml"""
rm AndroidManifest/AndroidManifest/AndroidManifest_tmp.xml
#--min-api compative d8
> AndroidManifest/min_api.txt
echo $minSdkVersion >> AndroidManifest/min_api.txt
#Salvar versionCode e versionName Atuias
> """$MyProjectAndroid/ProjectVersion.txt"""
echo -e "VERSION_CODE = $versionCode \n VERSION_NAME = $versionName" >> """$MyProjectAndroid/ProjectVersion.txt"""
#Dar um jeitinho em BuildConfig/BuildConfig.java
#BuildConfig_example.txt
BuildConfig=$(cat -E BuildConfig/BuildConfig_example.txt)
> BuildConfig/BuildConfig.txt
> BuildConfig/BuildConfig_tmp.txt
Modify_BuildConfig=$(echo $BuildConfig | sed "s/com.godot.game/$package/g" | sed "s/{versioncode}/$versionCode/" | sed "s/{versionname}/\"$versionName\"/")
echo $Modify_BuildConfig >> BuildConfig/BuildConfig_tmp.txt
tr '$' '\n' < BuildConfig/BuildConfig_tmp.txt > BuildConfig/BuildConfig.txt
rm BuildConfig/BuildConfig_tmp.txt
echo ""
if [ ! -d "AndroidManifest/NameProject/" ]; then
#O Nome Do Projeto
echo "Give me the name you Godot Project, name you GAME"
echo "Ex: My Game Godot"
echo " "
read NameProjectGodot
#String godot_project_name_string
mkdir AndroidManifest/NameProject
echo $NameProjectGodot >> AndroidManifest/NameProject/NameProject.txt
valueString="<?xml version=\"1.0\" encoding=\"utf-8\"?> <resources> <string name=\"godot_project_name\">$NameProjectGodot</string> </resources>"
#Modificar as Strings para o Nome do Projeto
#find trazer lista de paths res xml name_strings
MyStringsName=$( find """$MyProjectAndroid/res/""" -name "godot_project_name_string.xml" )
> MyStringsName.txt
> MyStringsName2.txt
#O final e xml marcar o final com %
ajeitar1=$(echo $MyStringsName | sed -e "s/.xml /.xml%/g" )
#folder name com espaço
#marcar o espaço com *
ajeitar2=$(echo $ajeitar1 | sed "s/ /*/g" )
#salvar no arquibo temporario MyStringsName.txt
echo $ajeitar2 >> MyStringsName.txt
#usar tr para modificar o arquivo temporario MyStringsName.txt
#substituindo % por \n para separar os caminhos linha por linha
tr '%' '\n' < MyStringsName.txt > MyStringsName2.txt
echo "..."
#Arquivos xml
#Entrando 1 por 1 e substituindo
for line in $(cat MyStringsName2.txt);
do
#Pegar linha e substituir os espaços do caminho folder projeto
#marcando anteriormente com * por espaço novamente
real_line=$(echo $line | sed "s/*/ /g")
#Usar 3 aspas para colocar 1 aspa no inicio e no final
#do path caminho para funcionar com espaços
rm -rf """$real_line"""
> """$real_line"""
echo $valueString >> """$real_line"""
done
rm -rf MyStringsName.txt
rm -rf MyStringsName2.txt
fi
> godotmanifest.txt
#Consertar o icone modificado em platform-godot android manifest
icon_platformgodot=$(echo $AndroidManifest | sed "s/@mipmap\/icon/@mipmap\/$nomeicon/")
rm -rf platform_godot/AndroidManifest.xml
> platform_godot/AndroidManifest.xml
echo $icon_platformgodot >> godotmanifest.txt
tr '$' '\n' < godotmanifest.txt > platform_godot/AndroidManifest.xml
rm -rf godotmanifest.txt