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Build_aab.sh
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#!/bin/bash
#Pedir nome da pasta do projeto godot
#Para acessar a pasta
echo ""
echo "Me informe o nome da pasta do seu projeto godot"
echo "Comece com ../"
echo ""
# -e -p complete tabulação
read -e -p "> " ProjectFolder
#ANDROID BUILD SLAVAR CONFIGS
MyProjectAndroid="$ProjectFolder""android/build"
#base.zip removido
rm -rf *.zip
#Começar o trabalho duro
echo ""
echo "Remember to run CreateAndroidManifest.sh first"
echo "run it every time you change your project version"
echo ""
echo "Is this a debug or relase version?"
echo "write: debug or release"
read DebugorRelea
debugORrelase=""
if [ $DebugorRelea == "debug" ]; then
debugORrelase="--debug"
parseBoolean="Boolean.parseBoolean(\"true\")"
my_build_config="debug"
else
if [ $DebugorRelea == "release" ]; then
debugORrelase="--release"
parseBoolean="Boolean.parseBoolean(\"false\")"
my_build_config="release"
else
echo ""
echo "Error!!! you should write: debug or release"
echo ""
return
fi
fi
echo " "
echo $debugORrelase
echo " "
#BuildConfig debug or release
BuildConfig=$(cat -E BuildConfig/BuildConfig.txt)
> BuildConfig/BuildConfig.java
> BuildConfig/BuildConfig_tmp.txt
Modify_BuildConfig=$(echo $BuildConfig | sed "s/\"debug\"/\"$my_build_config\"/" | sed "s/Boolean.parseBoolean(\"true\")/$parseBoolean/")
echo $Modify_BuildConfig >> BuildConfig/BuildConfig_tmp.txt
tr '$' '\n' < BuildConfig/BuildConfig_tmp.txt > BuildConfig/BuildConfig.java
rm BuildConfig/BuildConfig_tmp.txt
#Fazer limpa em My_Build/gen, My_Build/build, My_Build/src e My_Build/assets
rm -rf My_Build/gen/*
#Limpa rm -rf My_Build/compiled_resources
rm -rf My_Build/compiled_resources/*
#FIM Limpa rm -rf My_Build/compiled_resources
echo ""
#Montar pasta assets para Godot Engine
#Montar pasta assets para Godot Engine
#Projeto godot os assets
#Usando Godot apk
echo "Name apk in $ProjectFolder"
echo "Tell me the apk path generated by godot:"
echo "Export the APK without using spaces in the name."
echo "Ex.: projeto.apk"
read apkGodot
echo """$ProjectFolder$apkGodot"""
if [ ! -e """$ProjectFolder$apkGodot""" ]; then
echo "APK NOT FOUND"
return
fi
if [ -d "folderApkGodot/" ]; then
rm -rf staging/assets/*
rm -rf staging/manifest/*
rm -rf staging/res/*
rm -rf staging/resources.pb
rm -rf folderApkGodot
fi
mkdir folderApkGodot
unzip """$ProjectFolder$apkGodot""" -d folderApkGodot
cp -rf folderApkGodot/assets/. staging/assets/
echo ""
echo "This staging/assets error is because it's the first time"
echo "that you run this script, don't worry"
echo ""
#Fim pasta assets GodotEngine
#Fim pasta assets GodotEngine
echo " "
#Deseja compilar tudo novamente
echo "If you have already run this script before you can choose"
echo "for not compiling everything again."
echo "If the only change you made to the project was"
echo "by Godot, so there's no need to compile it all over again."
echo "I will only need the apk generated in Godot."
echo ""
echo "Do you want to compile everything again? y or n"
echo ""
echo "RECOMPILE y or n"
read recompile
if [ $recompile == "y" ]; then
rm -rf My_Build/build/*
#Deseja compilar tudo novamente
#Remover apks temorary and zips
rm -rf *.apk
#Outros Plugins Godot GEN R CLASS
if [ -d "My_Build/gen_plugin/" ]; then
cp -rf My_Build/gen_plugin/* My_Build/gen/
cp -rf My_Build/compiled_resources_plugins/* My_Build/compiled_resources/
fi
#FIM PLUGINS GODOT
#Criar staging
rm -rf staging
echo "creating staging/"
mkdir staging
echo "creating staging/assets/"
mkdir staging/assets
echo "creating staging/dex/"
mkdir staging/dex
echo "creating staging/lib/"
mkdir staging/lib
echo "creating staging/manifest/"
mkdir staging/manifest
#FIM criar staging
if [ ! -e """$MyProjectAndroid/ANDROID_PATH.txt""" ]; then
#Pegar o android path para usar android.jar
echo ""
echo "Give me your path to Android Platform "
echo "Ex: /usr/lib/android-sdk/platforms/android-NN"
echo "without / at the end"
echo " "
read androidpath
>ANDROID_PATH.txt
echo $androidpath >> """$MyProjectAndroid/ANDROID_PATH.txt"""
else
androidpath=$(cat """$MyProjectAndroid/ANDROID_PATH.txt""")
echo " "
echo "ANDROID_PATH:"
echo $androidpath
#FIM android path pegar
fi
echo " "
#lib em staging para um projeto godot
echo "..."
cp -rf platform_godot/jni/* staging/lib/
#FIM Projeto godot lib staging
echo "..."
#Necessario copiar de novo o assets do projeto caso seja sim para recompile
cp -rf folderApkGodot/assets/. staging/assets/
echo " "
echo "Notification Firebase"
#NOTIFICATION
#Google-services.json
aapt2 compile Notification/res/values/notification_value.xml -o My_Build/compiled_resources/
#CloudMessaging firebase
aapt2 compile Admob_Android_Dependency/67/res/**/* -o My_Build/compiled_resources/
aapt2 link --proto-format -o temporaryplugin.apk -I $androidpath/android.jar --manifest Admob_Android_Dependency/67/AndroidManifest.xml -R My_Build/compiled_resources/*.flat --auto-add-overlay --java My_Build/gen
#NOTIFICATION
echo "Notification Firebase final"
echo ""
#Vou precisar do path do projeto
projectpath=$MyProjectAndroid
#Necessário compilar platform-godot res antes do projeto principal
echo "Compile and Link Godot/res and Project/res"
echo "..."
#Tinha dado um problema com o nome duplicado de values
#por iso necessario mudar nome de values.xml
#Androidx/core 41 compiled res gerar R.java em My_Build/gen/
cp -rf Android_Dependency/41/res/values/values.xml Android_Dependency/41/res/values/projectG_values.xml
rm -rf Android_Dependency/41/res/values/values.xml
aapt2 compile Android_Dependency/41/res/**/* -o My_Build/compiled_resources
cp -rf Android_Dependency/41/res/values/projectG_values.xml Android_Dependency/41/res/values/values.xml
rm -rf Android_Dependency/41/res/values/projectG_values.xml
#Androidx/core 41 compiled res gerar R.java em My_Build/gen/
echo "Google Play core"
#Tinha dado um problema com o nome duplicado de values
cp -rf Admob_Android_Dependency/73/res/values/values.xml Admob_Android_Dependency/73/res/values/projectC_values.xml
rm -rf Admob_Android_Dependency/73/res/values/values.xml
aapt2 compile Admob_Android_Dependency/73/res/**/* -o My_Build/compiled_resources
cp -rf Admob_Android_Dependency/73/res/values/projectC_values.xml Admob_Android_Dependency/73/res/values/values.xml
rm -rf Admob_Android_Dependency/73/res/values/projectC_values.xml
echo ""
echo ""
#Testando tema para corrigir splash screen
#@style/Theme.AppCompat.Translucent
#Se colors.xml não existir cp themes e colors para build res/values
if [ ! -e """$MyProjectAndroid"""/res/values/colors.xml ]; then
rm -rf """$MyProjectAndroid"""/res/values/themes.xml
cp -rf Theme/themes.xml """$MyProjectAndroid"""/res/values/themes.xml
cp -rf Theme/colors.xml """$MyProjectAndroid"""/res/values/colors.xml
else
echo ""
echo "Modifique themes.xml e colors.xml"
echo "Em $MyProjectAndroid/res/values no projeto"
echo ""
fi
#Testando tema para corrigir splash screen
#Godot
#Mudar para build o res de platform godot
echo "compile res platform_godot"
aapt2 compile """$MyProjectAndroid"""/platform_godot/res/**/* -o My_Build/compiled_resources/
#Project
aapt2 compile $projectpath/res/**/* -o My_Build/compiled_resources/
#Splash Screen
cp -rf Android_Dependency/45/res/values/values.xml Android_Dependency/45/res/values/projectS_values.xml
rm -rf Android_Dependency/45/res/values/values.xml
aapt2 compile Android_Dependency/45/res/**/* -o My_Build/compiled_resources
cp -rf Android_Dependency/45/res/values/projectS_values.xml Android_Dependency/45/res/values/values.xml
rm -rf Android_Dependency/45/res/values/projectS_values.xml
#Splash Screen
#Link Godot resources criar My_Build/gen org.godotengine.godot My_Build/gen
aapt2 link --proto-format -o temporary.apk -I $androidpath/android.jar --manifest platform_godot/AndroidManifest.xml -R My_Build/compiled_resources/*.flat --auto-add-overlay --java My_Build/gen
echo ""
echo "Project"
#Aqui para gerar o My_Build/gen do projeto
aapt2 link --proto-format -o temporary.apk -I $androidpath/android.jar --manifest $MyProjectAndroid/AndroidManifest.xml -R My_Build/compiled_resources/*.flat --auto-add-overlay --java My_Build/gen
echo ""
echo "..."
echo "compile and Link dependencys"
echo "..."
#Aqui vamos compilar o res de alguns libs dependencias R.java
#para gerar o R.java delas necessários
#Splash Screen
aapt2 compile Android_Dependency/45/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/45/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Splash Screen
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Androidx/core 41 compiled res gerar R.java em My_Build/gen/
aapt2 compile Android_Dependency/41/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/41/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim Androidx/core
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Androidx/appcompat resources 8 compiled res gerar R.java em My_Build/gen/
aapt2 compile Android_Dependency/8/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/8/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim Androidx/appcompat resources
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Androidx/Fragment 40 compiled res gerar R.java My_Build/gen/
aapt2 compile Android_Dependency/40/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/40/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim Androidx/Fragment
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Androidx/lifecycle-runtime 37 compiled res R.java My_Build/gen/
aapt2 compile Android_Dependency/37/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/37/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim Androidx/lifecycle-runtime
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Androidx/lifecycle-viewmodel 36 compiled res R.java My_Build/gen/
aapt2 compile Android_Dependency/36/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/36/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim Androidx/lifecycle-viewmodel
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Androidx/savedstate 31 compiled res R.java My_Build/gen/
aapt2 compile Android_Dependency/31/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Android_Dependency/31/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim Androidx/savedstate
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Google Play Core APP Rating
aapt2 compile Admob_Android_Dependency/73/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Admob_Android_Dependency/73/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim 53 Play-services-base
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Google Play Core APP Rating
#Precisa tanto pro Android_dependency
#como para Admob_dependency
classesjar='classes.jar'
#ADMOB ADMOB ADMOB
#Limpa, caso não for usado também garante que existe
#fora do if abaixo
javac_classpath_Admob=""
d8_sourcepath_Admob=""
echo ""
#echo "You should run AddAdmobPlugin.sh first, do you already run it? y"
#echo "just once ok"
#read addAdmobSh
echo ""
echo "..."
echo "For AdMob"
echo "..."
aapt2 compile Admob_Android_Dependency/47/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Admob_Android_Dependency/47/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim 53 Play-services-base
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
aapt2 compile Admob_Android_Dependency/53/res/**/* -o My_Build/compiled_resources_dependency
aapt2 link --proto-format -o notusage.apk -I $androidpath/android.jar --manifest Admob_Android_Dependency/53/AndroidManifest.xml -R My_Build/compiled_resources_dependency/*.flat --auto-add-overlay --java My_Build/gen
#Fim 53 Play-services-base
#Limpa My_Build/compiled_resources_dependency
rm -rf My_Build/compiled_resources_dependency/*
#Compile ADSAdmob_Android_Dependency
#d8
cd Admob_Android_Dependency
d8_sourcepath_Admob=''
for file in *;
do
Admobclasspath=Admob_Android_Dependency/$file/$classesjar
#Usar javac
javac_classpath_Admob+=':'$Admobclasspath
#Usar no d8
d8_sourcepath_Admob+=' '$Admobclasspath
done
cd ..
#Admob_Android_Dependency
#convert Admob Class em dex
#AndroidManifest ADMOB funcionando
#FIM ADMOB ADMOB ADMOB
echo "..."
#Agora vamos usar javac para gerar os .class
#Usando dependency aqui para pegar todas as pastas
#que estão em denpendency
#Isso permite que possa adicionar dependeny sem precisar
#Mecher neste código
#Recupera a lista de pastas de Android_Dependency
#Para montar o classpath javac e source path d8
cd Android_Dependency
echo ""
#Necessario fazer uma limpa nas varias que recebem +=
javac_classpath=''
d8_sourcepath=''
#inicio FOR
#Montar javac_classpath and d8_sourcepath
#Com as dependencias
#Tudo que ta em Android_Dependency entra aqui
#Por isso que AddDependency.sh funciona
echo "Unzip .jar to class"
#Javac
for file in *;
do
classpath=Android_Dependency/$file/$classesjar
#Usar no javac
javac_classpath+=':'$classpath
d8_sourcepath+=' '$classpath
done
#Fim FOR
cd ..
#Fim Android_dependency
#Fim montar o classpath javac e source path d8
echo "..."
#platforms godot
pathCompileGodot="platform_godot/classes.jar"
#platforms godot
echo "..."
#Converter .java em .class usando javac
#Para o Godot Engine Project
echo "..."
echo "Compiling .java into .class"
echo "..."
#Recupera a lista de R.java no My_Build/gen
Rjava=$(find My_Build/gen -name "*.java")
#FIM R.java path
#Recupera ao GodotApp.java
Sjava=$(find My_Build/src -name "*.java")
#FIM recupera path java
javac -d My_Build/build -cp $androidpath/android.jar:$javac_classpath:$javac_classpath_Admob:$pathCompileGodot $Rjava $Sjava BuildConfig/*.java
echo "..."
echo "..."
#FIM Converter .java em .class usando javac
echo "..."
#Converter .class em classes.dex
realAndroidpath=$(echo ${androidpath%/platforms*})
#Qual versão do Build Tools vai usar
#NEcessário ser acima de 30
echo ""
echo "What version of Android Sdk build tools?"
echo "It should be in ANDROID_HOME/build-tools/"
echo "Ex.: 30.0.3"
read versionBuildTools
echo " "
echo " "
echo "Convert .class to .dex"
echo "This may take a while."
echo "Some warnings may appear, nothing that prevents your game from working."
echo "..."
mkdir My_Build/build/intermediate
mkdir My_Build/build/intermediate/dex
#Preciso compilar tudo .class que está em My_Build/build gerado pelo javac
#Pegar caminhos do arquivos.class de My_Build/build que javac populou
#MyClass=$( find My_Build/build/androidx/ -name "*.class" )
echo "..."
MyClass=$( find My_Build/build/ -name "*.class" )
#FIM .class usa d8 $MyClass,
echo "..."
#min-api d8 min_api.txt
minAPI=$(cat AndroidManifest/min_api.txt)
$realAndroidpath/build-tools/$versionBuildTools/d8 --min-api $minAPI $debugORrelase --lib $androidpath/android.jar $pathCompileGodot $d8_sourcepath $d8_sourcepath_Admob $MyClass --intermediate --file-per-class --output My_Build/build/intermediate/dex
echo "..."
echo "generate classes.txt"
echo "..."
#Unzip Android_Dependency
#Aqui unzip platforms godot
unzip -q $pathCompileGodot -d My_Build/build/
cd Android_Dependency
for file in *;
do
unzip -n -q $file/$classesjar -d ../My_Build/build
done
cd ..
#Fim unzip Android_Dependency and godot
echo "..."
echo "Generate classes.txt, OK!"
echo "..."
#Gerar classes.txt
#Para ser usado no d8 --main-dex-list
#pega a lista de classes em seus diretorios
MyIntermediateClass=$( find My_Build/build/ -name "*.class" )
> My_Build/build/tmpclasses.txt
> My_Build/build/tmp2classes.txt
#salva o texto em tmpclasses.txt
echo $MyIntermediateClass >> My_Build/build/tmpclasses.txt
#troca espaços por linha
tr ' ' '\n' < My_Build/build/tmpclasses.txt > My_Build/build/tmp2classes.txt
#Tira a referencia a pasta My_Build/build/
sed "s/My_Build\/build\///g" My_Build/build/tmp2classes.txt > My_Build/build/classes.txt
#remove os temporarios usados
rm My_Build/build/tmpclasses.txt
rm My_Build/build/tmp2classes.txt
#FIM gera classe.txt
#Tudo certo ate aqui<<<<<<
echo ""
#Pega os .dex gerados anteriormente
#e passa pro d8, mas com o main-dex-list definindo as classes
#que vão para o dex principal classes.dex
MyClass=$( find My_Build/build/intermediate/dex/ -name "*.dex" )
echo "Generate classes.dex and classes2.dex and classes*.dex"
echo "..."
$realAndroidpath/build-tools/$versionBuildTools/d8 $MyClass $debugORrelase --main-dex-list My_Build/build/classes.txt --output staging/dex
echo "..."
#FIM Converter .class em classes.dex
fi
#Não recompila
#Agora vamos ajeitar tudo em staging
#limpa My_Build/AAB e My_Build/APKs
rm -rf My_Build/AAB/*
rm -rf My_Build/APKs/*
#Para em seguida gerar o base.zip
#Depois o My_Build/AAB
#Depois o My_Build/APKs
#que será unzip em universal.apk para testes
echo "..."
echo "Build AAB"
echo "..."
echo ""
unzip temporary.apk -d staging
cd staging
mv AndroidManifest.xml manifest
#Agora gerar base.zip
zip -r ../base.zip *
#Gerar aab
cd ..
java -jar *.jar build-bundle --modules=base.zip --output=My_Build/AAB/bundle.aab
#Gerar My_Build/APKs
def_signature=""
echo "..."
echo "Build apk"
echo "..."
echo ""
echo "Want to sign your APK with a release signature? y or n"
read signature
if [ $signature == "y" ]; then
echo ""
echo "Tell me the location of name.keystore"
echo "Ex.: /home/username/.android/name.keystore"
read keystore
echo ""
echo "Now I need your alias"
read my_alias
echo ""
def_signature="--ks=$keystore --ks-key-alias=$my_alias"
fi
echo ""
Myaapt2=$(which aapt2)
java -jar *.jar build-apks --bundle=My_Build/AAB/bundle.aab --output=My_Build/APKs/bundle.apks --aapt2 $Myaapt2 --mode=universal $def_signature
#unzip bundle.apks
cd My_Build/APKs
unzip bundle.apks
cd ..
cd ..
echo ""
echo "We sign your APK, AAB and at your own expense"
echo ""
echo "Remember to sign your My_Build/AAB/bundle.aab before uploading to google play"
echo ""
echo "Here's a summary of the required signing:"
echo "App Bundle (.aab)"
echo "Signing needed (with jarsigner) before uploading to the Play Store."
echo "No signing needed during development or testing."
echo "EX.:"
echo ""
echo "jarsigner -keystore /home/username/.android/name.keystore My_Build/AAB/bundle.aab alias"
echo ""
echo "EXIT"