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SimpleGameEngine

Simple game engine using SFML2. This engine is designed to quickly prototype games, as it was created to be used in Ludum Dare Competition (http://www.ludumdare.com/compo/). The code is distributed under license GPLv3.

Features

Screens

Different game states are handled using "Screens".

Sprite animations

TBD

Physics engine

Quadtrees

TBD

Continuous map

TBD

Doxygen documentation

TBD

Asynchronous tasks

Run tasks on a secondary thread.

Resources managing

Create resources handles from a manager, and the file will be loaded automatically on a secondary thread. If the resource is not ready when you need it, the game will freeze until it is

Planned features

Networking

...maybe

Third party

SGE use the following libraries and tools :

To build SGE, you have to download and build SFML2. You will also need binaries of Premake4.