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Main.Designer.cs
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namespace ProjetVellemanTEST
{
partial class frmAppMain
{
/// <summary>
/// Variable nécessaire au concepteur.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Nettoyage des ressources utilisées.
/// </summary>
/// <param name="disposing">true si les ressources managées doivent être supprimées ; sinon, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Code généré par le Concepteur Windows Form
/// <summary>
/// Méthode requise pour la prise en charge du concepteur - ne modifiez pas
/// le contenu de cette méthode avec l'éditeur de code.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.tmrGameUpdate = new System.Windows.Forms.Timer(this.components);
this.grpMain = new System.Windows.Forms.Panel();
this.SuspendLayout();
//
// tmrGameUpdate
//
this.tmrGameUpdate.Enabled = true;
this.tmrGameUpdate.Interval = 1;
this.tmrGameUpdate.Tick += new System.EventHandler(this.gameUpdate);
//
// grpMain
//
this.grpMain.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.grpMain.Location = new System.Drawing.Point(0, 2);
this.grpMain.Name = "grpMain";
this.grpMain.Size = new System.Drawing.Size(1918, 1077);
this.grpMain.TabIndex = 0;
//
// frmAppMain
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.ClientSize = new System.Drawing.Size(1918, 1078);
this.ControlBox = false;
this.Controls.Add(this.grpMain);
this.ForeColor = System.Drawing.Color.Black;
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.KeyPreview = true;
this.Margin = new System.Windows.Forms.Padding(2);
this.MaximumSize = new System.Drawing.Size(1940, 1090);
this.MinimumSize = new System.Drawing.Size(1918, 1030);
this.Name = "frmAppMain";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.onKeyDown);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.onKeyUp);
this.ResumeLayout(false);
}
#endregion
internal System.Windows.Forms.Panel grpMain;
internal System.Windows.Forms.Timer tmrGameUpdate;
}
}