|
| 1 | +/**************************************************************************/ |
| 2 | +/* audio.worklet.js */ |
| 3 | +/**************************************************************************/ |
| 4 | +/* This file is part of: */ |
| 5 | +/* GODOT ENGINE */ |
| 6 | +/* https://godotengine.org */ |
| 7 | +/**************************************************************************/ |
| 8 | +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | +/* */ |
| 11 | +/* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | +/* a copy of this software and associated documentation files (the */ |
| 13 | +/* "Software"), to deal in the Software without restriction, including */ |
| 14 | +/* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | +/* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | +/* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | +/* the following conditions: */ |
| 18 | +/* */ |
| 19 | +/* The above copyright notice and this permission notice shall be */ |
| 20 | +/* included in all copies or substantial portions of the Software. */ |
| 21 | +/* */ |
| 22 | +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | +/**************************************************************************/ |
| 30 | + |
| 31 | +class RingBuffer { |
| 32 | + constructor(p_buffer, p_state, p_threads) { |
| 33 | + this.buffer = p_buffer; |
| 34 | + this.avail = p_state; |
| 35 | + this.threads = p_threads; |
| 36 | + this.rpos = 0; |
| 37 | + this.wpos = 0; |
| 38 | + } |
| 39 | + |
| 40 | + data_left() { |
| 41 | + return this.threads ? Atomics.load(this.avail, 0) : this.avail; |
| 42 | + } |
| 43 | + |
| 44 | + space_left() { |
| 45 | + return this.buffer.length - this.data_left(); |
| 46 | + } |
| 47 | + |
| 48 | + read(output) { |
| 49 | + const size = this.buffer.length; |
| 50 | + let from = 0; |
| 51 | + let to_write = output.length; |
| 52 | + if (this.rpos + to_write > size) { |
| 53 | + const high = size - this.rpos; |
| 54 | + output.set(this.buffer.subarray(this.rpos, size)); |
| 55 | + from = high; |
| 56 | + to_write -= high; |
| 57 | + this.rpos = 0; |
| 58 | + } |
| 59 | + if (to_write) { |
| 60 | + output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); |
| 61 | + } |
| 62 | + this.rpos += to_write; |
| 63 | + if (this.threads) { |
| 64 | + Atomics.add(this.avail, 0, -output.length); |
| 65 | + Atomics.notify(this.avail, 0); |
| 66 | + } else { |
| 67 | + this.avail -= output.length; |
| 68 | + } |
| 69 | + } |
| 70 | + |
| 71 | + write(p_buffer) { |
| 72 | + const to_write = p_buffer.length; |
| 73 | + const mw = this.buffer.length - this.wpos; |
| 74 | + if (mw >= to_write) { |
| 75 | + this.buffer.set(p_buffer, this.wpos); |
| 76 | + this.wpos += to_write; |
| 77 | + if (mw === to_write) { |
| 78 | + this.wpos = 0; |
| 79 | + } |
| 80 | + } else { |
| 81 | + const high = p_buffer.subarray(0, mw); |
| 82 | + const low = p_buffer.subarray(mw); |
| 83 | + this.buffer.set(high, this.wpos); |
| 84 | + this.buffer.set(low); |
| 85 | + this.wpos = low.length; |
| 86 | + } |
| 87 | + if (this.threads) { |
| 88 | + Atomics.add(this.avail, 0, to_write); |
| 89 | + Atomics.notify(this.avail, 0); |
| 90 | + } else { |
| 91 | + this.avail += to_write; |
| 92 | + } |
| 93 | + } |
| 94 | +} |
| 95 | + |
| 96 | +class GodotProcessor extends AudioWorkletProcessor { |
| 97 | + constructor() { |
| 98 | + super(); |
| 99 | + this.threads = false; |
| 100 | + this.running = true; |
| 101 | + this.lock = null; |
| 102 | + this.notifier = null; |
| 103 | + this.output = null; |
| 104 | + this.output_buffer = new Float32Array(); |
| 105 | + this.input = null; |
| 106 | + this.input_buffer = new Float32Array(); |
| 107 | + this.port.onmessage = (event) => { |
| 108 | + const cmd = event.data['cmd']; |
| 109 | + const data = event.data['data']; |
| 110 | + this.parse_message(cmd, data); |
| 111 | + }; |
| 112 | + } |
| 113 | + |
| 114 | + process_notify() { |
| 115 | + if (this.notifier) { |
| 116 | + Atomics.add(this.notifier, 0, 1); |
| 117 | + Atomics.notify(this.notifier, 0); |
| 118 | + } |
| 119 | + } |
| 120 | + |
| 121 | + parse_message(p_cmd, p_data) { |
| 122 | + if (p_cmd === 'start' && p_data) { |
| 123 | + const state = p_data[0]; |
| 124 | + let idx = 0; |
| 125 | + this.threads = true; |
| 126 | + this.lock = state.subarray(idx, ++idx); |
| 127 | + this.notifier = state.subarray(idx, ++idx); |
| 128 | + const avail_in = state.subarray(idx, ++idx); |
| 129 | + const avail_out = state.subarray(idx, ++idx); |
| 130 | + this.input = new RingBuffer(p_data[1], avail_in, true); |
| 131 | + this.output = new RingBuffer(p_data[2], avail_out, true); |
| 132 | + } else if (p_cmd === 'stop') { |
| 133 | + this.running = false; |
| 134 | + this.output = null; |
| 135 | + this.input = null; |
| 136 | + this.lock = null; |
| 137 | + this.notifier = null; |
| 138 | + } else if (p_cmd === 'start_nothreads') { |
| 139 | + this.output = new RingBuffer(p_data[0], p_data[0].length, false); |
| 140 | + } else if (p_cmd === 'chunk') { |
| 141 | + this.output.write(p_data); |
| 142 | + } |
| 143 | + } |
| 144 | + |
| 145 | + static array_has_data(arr) { |
| 146 | + return arr.length && arr[0].length && arr[0][0].length; |
| 147 | + } |
| 148 | + |
| 149 | + process(inputs, outputs, parameters) { |
| 150 | + if (!this.running) { |
| 151 | + return false; // Stop processing. |
| 152 | + } |
| 153 | + if (this.output === null) { |
| 154 | + return true; // Not ready yet, keep processing. |
| 155 | + } |
| 156 | + const process_input = GodotProcessor.array_has_data(inputs); |
| 157 | + if (process_input) { |
| 158 | + const input = inputs[0]; |
| 159 | + const chunk = input[0].length * input.length; |
| 160 | + if (this.input_buffer.length !== chunk) { |
| 161 | + this.input_buffer = new Float32Array(chunk); |
| 162 | + } |
| 163 | + if (!this.threads) { |
| 164 | + GodotProcessor.write_input(this.input_buffer, input); |
| 165 | + this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer }); |
| 166 | + } else if (this.input.space_left() >= chunk) { |
| 167 | + GodotProcessor.write_input(this.input_buffer, input); |
| 168 | + this.input.write(this.input_buffer); |
| 169 | + } else { |
| 170 | + // this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer. |
| 171 | + } |
| 172 | + } |
| 173 | + const process_output = GodotProcessor.array_has_data(outputs); |
| 174 | + if (process_output) { |
| 175 | + const output = outputs[0]; |
| 176 | + const chunk = output[0].length * output.length; |
| 177 | + if (this.output_buffer.length !== chunk) { |
| 178 | + this.output_buffer = new Float32Array(chunk); |
| 179 | + } |
| 180 | + if (this.output.data_left() >= chunk) { |
| 181 | + this.output.read(this.output_buffer); |
| 182 | + GodotProcessor.write_output(output, this.output_buffer); |
| 183 | + if (!this.threads) { |
| 184 | + this.port.postMessage({ 'cmd': 'read', 'data': chunk }); |
| 185 | + } |
| 186 | + } else { |
| 187 | + // this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer. |
| 188 | + } |
| 189 | + } |
| 190 | + this.process_notify(); |
| 191 | + return true; |
| 192 | + } |
| 193 | + |
| 194 | + static write_output(dest, source) { |
| 195 | + const channels = dest.length; |
| 196 | + for (let ch = 0; ch < channels; ch++) { |
| 197 | + for (let sample = 0; sample < dest[ch].length; sample++) { |
| 198 | + dest[ch][sample] = source[sample * channels + ch]; |
| 199 | + } |
| 200 | + } |
| 201 | + } |
| 202 | + |
| 203 | + static write_input(dest, source) { |
| 204 | + const channels = source.length; |
| 205 | + for (let ch = 0; ch < channels; ch++) { |
| 206 | + for (let sample = 0; sample < source[ch].length; sample++) { |
| 207 | + dest[sample * channels + ch] = source[ch][sample]; |
| 208 | + } |
| 209 | + } |
| 210 | + } |
| 211 | +} |
| 212 | + |
| 213 | +registerProcessor('godot-processor', GodotProcessor); |
0 commit comments