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Concussive
Damage is dealt as Bludgeoning/Bash and is a function of the pressure front/shockwave from the device
Fragmentation
Damage is dealt as Slashing/Cut and is a a simplified simulation of an expanding point cloud from the origin, with Velocity & Density decreasing, density & velocity define damage dealt.
Incendiary
Separate code system but related, spreads fire in a radius around the impact point based on the volume of flammable material contained in the device. Benefits from Cataclysm - Expand Materials system #31.
The text was updated successfully, but these errors were encountered:
The explosives system should support:
Concussive
Damage is dealt as Bludgeoning/Bash and is a function of the pressure front/shockwave from the device
Fragmentation
Damage is dealt as Slashing/Cut and is a a simplified simulation of an expanding point cloud from the origin, with Velocity & Density decreasing, density & velocity define damage dealt.
Incendiary
Separate code system but related, spreads fire in a radius around the impact point based on the volume of flammable material contained in the device. Benefits from Cataclysm - Expand Materials system #31.
The text was updated successfully, but these errors were encountered: