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Unfortunately, since every single image has a hardcoded piece of data in the game executable, it makes adding new images difficult. I'm pretty sure that this can be done if we re-use texture ids though, and make sure images which share texture ids are not loaded at the same time. Could also have a feature to copy images from another VLO, which would in theory always work well.
The text was updated successfully, but these errors were encountered:
Unfortunately, since every single image has a hardcoded piece of data in the game executable, it makes adding new images difficult. I'm pretty sure that this can be done if we re-use texture ids though, and make sure images which share texture ids are not loaded at the same time. Could also have a feature to copy images from another VLO, which would in theory always work well.
The text was updated successfully, but these errors were encountered: