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default.json
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{
// GUI - Game Menu
"OptionsTabTooltip": "UI Info Suite 2 Options",
//GUI - Billboard
"Billboard": "Billboard",
"Calendar": "Calendar",
"SlayerGoals": "Monster Eradication Goals",
//GUI - Seed shop
"HarvestPrice": "Harvest price",
//Production
"Days": "days",
"Hours": "hours",
"Minutes": "minutes",
"MachineProcessing": "Processing",
"MachineDone": "Done",
//Harvest
"DaysToMature": "days to mature",
"ReadyToHarvest": "Ready to harvest!",
"With": "with",
"Fertilized": "fertilized",
"Watered": "Watered",
"NotWatered": "Not Watered",
"DoesNotProduceThisSeason": "Does not produce this season",
//Tree
"Stump": "stump",
// This space is required for languages that use a space between words, delete otherwise (e.g. Korean)
"Tree": " Tree",
"stage": "Stage",
"Oak": "Oak",
"Maple": "Maple",
"Pine": "Pine",
"Palm": "Palm",
"Mushroom": "Mushroom",
"Mahogany": "Mahogany",
"PalmJungle": "Palm (Jungle)",
"GreenRainType1": "Green Rain Type 1",
"GreenRainType2": "Green Rain Type 2",
"GreenRainType3": "Green Rain Type 3",
"Mystic": "Mystic",
"VmvBirch": "(VMV) Birch",
"SVEBirch": "(SVE) Birch",
"SVEFir": "(SVE) Fir",
//Display icons - General
"TodaysRecipe": "Today's Recipe: ",
"TravelingMerchantIsInTown": "Traveling merchant is in town!",
"RainNextDay": "There will be rain tomorrow",
"ThunderstormNextDay": "There will be a thunderstorm tomorrow",
"SnowNextDay": "There will be snow tomorrow",
"IslandRainNextDay": "There will be rain on the island tomorrow",
"IslandThunderstormNextDay": "There will be a thunderstorm on the island tomorrow",
"DaysUntilToolIsUpgraded": "{0} day(s) until {1} is finished being upgraded",
"ToolIsFinishedBeingUpgraded": "{0} is finished!",
"NpcBirthday": "{0}'s birthday",
"RobinBuildingStatus": "Robin will finish your new building in {0} day(s)",
"RobinHouseUpgradeStatus": "Robin will finish upgrading your house in {0} day(s)",
// Display icons - Foragables
"CanFindSalmonberry": "You can find Salmonberries today",
"CanFindBlackberry": "You can find Blackberries today",
"CanFindHazelnut": "You can find Hazelnuts on trees today",
//Display icons - Luck
"DailyLuckValue": "Your daily luck is {0}",
"FeelingLucky": "You're feelin' lucky!!",
"LuckyButNotTooLucky": "Feelin' lucky... but not too lucky",
"NotFeelingLuckyAtAll": "You're not feeling lucky at all today...",
"MaybeStayHome": "Maybe you should stay home today...",
"LuckStatus1": "Feelin' lucky!",
"LuckStatus2": "Feelin' a little lucky today!",
"LuckStatus3": "The day is in your hands",
"LuckStatus4": "The spirits feel absolutely neutral today",
"LuckStatus5": "Luck will not be on your side today",
"LuckStatus6": "Maybe you should stay home today...",
//Settings - General
"ShowLevelUpAnimation": "Show level up animation",
"ShowExperienceBar": "Show experience bar",
"AllowExperienceBarToFadeOut": "Allow experience bar to fade out",
"ShowExperienceGain": "Show experience gain",
"ShowLocationOfTownsPeople": "Show townspeople on map",
"ShowAnimalsNeedPets": "Show when animals need pets",
"HideAnimalPetOnMaxFriendship": "Hide on max friendship",
"ShowCropAndBarrelTooltip": "Show crop and barrel times",
"ShowItemEffectRanges": "Show scarecrow and sprinkler range",
"ShowExtraItemInformation": "Show item hover information",
"ShowHarvestPricesInShop": "Show shop harvest prices",
//Settings - Tabs info
"DisplayCalendarAndBillboard": "Show calendar/billboard button",
"ShowHeartFills": "Show heart fills",
"ShowTodaysGifts": "Show gifts given today",
//Settings - Show icons
"ShowBirthdayIcon": "Show Birthday icon",
"HideBirthdayIfFullFriendShip": "Hide on max friendship",
"ShowTravelingMerchant": "Show Traveling Merchant",
"HideMerchantWhenVisited": "Hide when visited",
"ShowRainyDay": "Show rainy days",
"ShowWhenNewRecipesAreAvailable": "Show when new recipes are available",
"ShowToolUpgradeStatus": "Show tool upgrade status",
"ShowRobinBuildingStatusIcon": "Show Robin building status",
"ShowLuckIcon": "Show luck icon",
"ShowExactValue": "Show exact value",
"ShowSeasonalBerry": "Show seasonal forageables",
"ShowSeasonalBerryHazelnut": "Show hazelnuts on trees",
//Others
"LevelUp": "Level Up"
}