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respawn timer sound only plays for client's death
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PlayerAssist.cs

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@@ -256,7 +256,7 @@ public override void PlayerDisconnect() {
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// Respawn timer feature
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public override void UpdateDead() {
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if (Main.netMode == NetmodeID.Server || Player.whoAmI == 255)
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if (Main.netMode == NetmodeID.Server || Player.whoAmI == 255 || Player.whoAmI != Main.myPlayer)
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return;
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// Timer sounds when a player is about to respawn

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