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Structure of the Game Data Object
gjtrowbridge edited this page Oct 7, 2014
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Below is an overview of the general structure of the gameData object (useful when designing your hero brain).
Note that you can see/experiment with the full gameData object by running the test_your_hero_code.js script after cloning and downloading this repository.
//Game Object
{
board: /* the board object (linked below) */,
heroes: [/* array of hero objects */],
teams: [[heroes on team 1],[heroes on team 2]]
diamondMines = [/* array of Diamond Mine objects */];
healthWells = [/* array of Health Well objects */];
impassables = [/* array of impassable objects (trees) */];
turn: /* some integer */
}
And here's the...