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warbot2.txt
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Title : WarBot v2.0
Filenames: warbot2.zip
Version : 2.0
Date : November 23, 1997
Author : Muhammad Hidayat Bin Sman
Email : [email protected]
Credits : ID for making Quake and DOOM.
Steven Polge of Reaperbot v0.81 (of course)
Roscoe A. Sincero of the ReaperBot Improvement Protocols
without whom all this would not be possible.
Dark_Skye of the 'Reapa' tutorials for helping with the
bot color assignments on the ranking screen.
Jonathan E. Wright of Cujobot v1.4 and Zeus v2.05. Code
or ideas from Zeus were used in movement code.
Alan Kivlin of QCBot for his detailed instructions on how
to get the bots on the rankings and his accompanying source
code to add bots to rankings.
Harvey Lee of YCam (code used in WarBot was taken from Wes
Morrison's patch)
Mark Wheeler of Drastic-Reaper for pointing me in the right
direction while I was trying to fix the YCam bug.
Gyro Gearloose of Gyrobot v1.04 for identifying one of the
causes for edict losses.
Kenneth Yeung for Deathmatch Extras.
Negatory of Clan Trifixion and Frostbite of Clan CyberJunkies
for helping with the WarBot skins.
============
Type of Mod
============
Quake C : yes, of course.
Sound : no
MDL : yes
==================
Format of Quake C
==================
unified diff : no
context diff : no
.qc files : no
progs.dat : yes
================
Impulse commands
================
impulse 200 Increment skin (if skins support is set)
impulse 201 Decrement skin (if skins support is set)
impulse 202 Toggle skins support - three settings
(off, normal, skill skins)
With skill skins mode, bot skin
depends on its skill level
impulse 205 add a bot (can do it repeatedly)
impulse 208 add four bots
impulse 211 remove all bots
impulse 212 Toggle limited observer mode
(you are invisible to bots unless you
attack them, but move normally)
impulse 214 update bots. Use when the
SV_GRAVITY or SV_MAXSPEED
server cvars are changed.
impulse 220 normal scores (frag count)
impulse 221 update team colors (used to tell
the bots on your team if you change
colors)
impulse 1XX Bounds the total number of bots
+ players to XX (XX must no
greater than 15) Enough bots to
meet this bound are spawned, and
they leave and come back as players
enter and leave the server.
Skill N Change skill level (N = 0 to 3, default
is 1)
impulse 15 YCam
For a list of other impulse commands or instructions on using and/or
installing the bot, download the reaperbot patch. Visit QuakeC Archives
(http://www.planetquake.com/qca) for the instructions on how to install
patches.
Please read all accompanying text files included in the WarBot package.
To start a game, use the following command line:
quake -winmem 16 -game warbot -listen 16
I suggest you play the Warbot with custom deathmatch maps. You don't have
to but I find I get the most fun out of the WarBot this way. A good place
to find some cool custom deathmatch maps would be Ramshackle at:
http://www.planetquake.com/ramshackle .
=================================
Improvements over ReaperBot v0.81
=================================
1) Bots appear on the ranking screen.
2) Bots have different colored shirts and pants.
3) Bots ranking screen color assignments work properly in GLQuake.
4) Impulse command messages are now printed onscreen in GLQuake.
5) Bots now have more "human-like" names.
6) Ycam feature implemented.
7) Deathmatch 3 mode implemented.
8) The old ReaperBot thumping sound bug eliminated.
9) The old ReaperBot weapon dissappearing bug/cheat fixed.
10) Additional gibs, sound effects and alot of other cool stuff. :-)
=========================
Copyright and Permissions
=========================
Various portions of the code are copyrighted by various authors. Please see
credits above for list of authors. iD Software does not support this patch.